protonscr

Prototype 2 rendering textures black

dxvkclosed
doitsujin/dxvk#3202 · opened 2023-01-21 by CarnageDevs · updated 2023-01-21 · 4 comments · github
1 matching comments, n / p to jump
CCarnageDevs 2023-01-21 github

Upon starting a new game in Prototype 2, all the textures are seemingly rendered black:

image

Software information

Prototype 2 (Steam)

In-game graphics settings:
Resolution: 1920x1080
Anti-Alias Level: High
VSync Enabled: On
Shadow Detail: High
Ambient Occlusion: On
Motion Blur: On
Effects Quality: High
Prop Draw Distance: High

Steam launch options: DXVK_FRAME_RATE=60 taskset -c 0-7 %command%

System information

  • GPU: AMD RX 7900 XTX
  • Driver: Mesa 23.1.0-devel (git-4fb2463a37)
  • Wine version: Proton Experimental
  • DXVK version: 2.0

Apitrace file(s)

Trace was made under Linux, I included both a trace done with PROTON_USE_WINED3D=1 %command% as well as one without (using DXVK). The WineD3D trace crashed after the first loading screen upon starting a new game, as soon as the first cutscene showed. DXVK trace was able to get past those cutscenes to the start of the game where the rendering issues are present.

Log files

Mmbriar 2023-01-21 github

It seems to render correctly here, so it might be a driver issue, can you try RADV_DEBUG=nohiz,nodcc or using amdvlk?

CCarnageDevs 2023-01-21 github

RADV_DEBUG=nohiz,nodcc fixed it for me, thanks!

Mmbriar 2023-01-21 github

@CarnageDevs please open a bug report about that here then: https://gitlab.freedesktop.org/mesa/mesa/-/issues
Ideally also try with only nohiz or only nodcc to narrow down which of them fixes it and mention that and that the issue seems to be exclusive to RDNA3 in the Mesa bug report.

CCarnageDevs 2023-01-21 github

Opened a bug report: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8127

Seems like only nodcc is necessary to get the textures rendering correctly

Proton versions

Launch options

Launch lines