Seem to be a regression from https://github.com/doitsujin/dxvk/commit/609856db35c674b5b61bdfdb62fbb92baed5ca37
Tested on R9 380X mesa-git with the apitrace
Changing the line m_backBuffers.resize(NumBackBuffers + 1); in the above commit back to m_backBuffers.resize(NumBackBuffers); gets rid of the issue. This is equivalent to what d3d9.noExplicitFrontBuffer = True does today and so that also gets rid of it.
doitsujin wants some feedback from Josh before accepting that as a fix so just noting this info here for now.
Jusy FYI, if this ends up being the fix, ソヨチ昻ヌヌ.exe is the actual name of the game executable.
Nothing extracted yet.
Software information
DuLuDuBi Star (Non-Steam)
Game can be found here.
Running the Game
Needs
LC_ALL=zh_CNset to work, else it crashes.Would recommend renaming the game executable to something more readable.
Locale emulator is not compatible with Wine.
System information
lutris-fshack-7.2-x86_64Apitrace file(s)
game.trace.zip
(I nested a
.7zinside of a.zipto cheat GitHub)Log files
game_d3d9.log
game_dxgi.log
Screenshots
Correct Behavior
Notes
This could potentially be annoying to test, because after enough times of launching before a restart, this specific loading screen stops showing up because it all loads faster.