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[D3D9] Fallout New Vegas Transparency Multisampling (ATOC) issue

dxvkclosed
doitsujin/dxvk#3222 · opened 2023-01-28 by TTWTeamMatt · updated 2023-01-28 · 1 comments · github
TTTWTeamMatt 2023-01-28 github

Simply put, New Vegas employs NVIDIA's ATOC and AMD's A2M1/0 hacks for multisampling when doing AA, which when enabled with DXVK on causes dithering issues with grass/transparent/LOD textures.

Software information

Fallout: New Vegas Ultimate Edition v1.4.0.525, ultra graphics preset.

System information

  • GPU: NVIDIA RTX 2060 Super
  • Driver: 528.24
  • DXVK version: 2.1

Apitrace file(s)

API Trace

Mmisyltoad 2023-01-28 github

This isn't a bug, the method of ATOC just differs on NV vs their DX9 driver.

Nothing extracted yet.