Thank you for the issue. Trace replays fine but can confirm ingame.
I can get ingame if i turn off "Landscape bump-mapping"
3618418 @0 IDirect3DDevice9::SetTextureStageState(this = 0x7cf04f0, Stage = 13, Type = D3DTSS_TEXTURETRANSFORMFLAGS, Value = D3DTTFF_DISABLE) = D3D_OK
3618418: warning: failed with 0x8876086c (D3DERR_INVALIDCALL): Invalid call
Stage identifier of the texture for which the state value is set. Stage identifiers are zero-based. Devices can have up to eight set textures, so the maximum value allowed for Stage is 7.


Guess we just need to return S_OK.
0x8876086cx1 2023-03
Attempting to launch Dawn of Magic 2 in dxvk causes it to crash upon attempting to start a new game (game loads fine up to the main menu and character creation). Being a 32bit game I suspected maybe it's running out of virtual memory but it doesn't appear to be the case. Tried various dxvk releases but still same error occurs. Game otherwise works fine in WineD3D.
Let me know if I missed anything in the report.
Software information
System information
Apitrace file(s)
Link - https://drive.google.com/file/d/1k4X_gRU-T8jrf3dubxDhYHSsS4hr5Tm-
Log files
##Additional:
The game crashes with the below error
