Can be run with ./SpriteBatchTest /gldevice:D3D11. Note that this uses vkd3d-utils for HLSL compilation, so don't expect this to fully run, but it should at least get through initialization. The included vkd3d binaries require glibc 2.34, so if your system's version is older feel free to just build the latest upstream revision.
err: D3D11CreateDevice: Failed to create a DXGI factory
dxgi.log:
info: Game: SpriteBatchTest
info: DXVK: v2.0-123-g2abc102d
info: Built-in extension providers:
info: SDL2 WSI
info: Vulkan: Found vkGetInstanceProcAddr in libvulkan.so @ 0x7fa78c152f40
err: SDL2 WSI: Failed to get instance extension count. Vulkan is not loaded
Regression introduced by #3173; SDL_WINDOW_VULKAN implicitly calls SDL_Vulkan_LoadLibrary.
Software information
Using a sample application in this case:
dxvktest.zip
Can be run with
./SpriteBatchTest /gldevice:D3D11. Note that this uses vkd3d-utils for HLSL compilation, so don't expect this to fully run, but it should at least get through initialization. The included vkd3d binaries require glibc 2.34, so if your system's version is older feel free to just build the latest upstream revision.System information
Log files
Regression introduced by #3173; SDL_WINDOW_VULKAN implicitly calls SDL_Vulkan_LoadLibrary.