Can you please post a full wine/proton log?
As mentioned in the other report, this is probably not related to DXVK at all and therefore not something we can fix on our end.
Wine implements everything that's needed to change system gamma, but it won't work on Wayland sessions and it probably does not work with Proton's fshack.
Can you please post a full wine/proton log?
As mentioned in the other report, this is probably not related to DXVK at all and therefore not something we can fix on our end.
Wine implements everything that's needed to change system gamma, but it won't work on Wayland sessions and it probably does not work with Proton's fshack.
There is a workaround with ReShade by using Tonemap.fx's gamma slider, but ReShade will probably get banned because the community chose it as the main reason why they are losing non stop in every match (although depth buffer is blocked by ReShade in online games to prevent cheating, but well).
Can't find anything in the log. Are you running the game in exclusive fullscreen mode? If not, DXGI gamma control cannot work.
If that's still not it, no idea, debugging this is going to be a pain in the arse though due to EAC.
Exclusive fullscreen is turned on, using Wayland though.
Apparently it's a CRYENGINE thing: https://docs.cryengine.com/display/CRYAUTOGEN/CONSOLEPREFIXR#AnchorRGAMMA
It changes the gamma at hardware-level only, not software-level. The option is called "r_gamma" in the game.cfg file.
This can sadly not be tested with dxvk on Windows since EAC will flag the dxgi.dll as untrusted. (Which is good since that's kinda it's job)
Is there a way to force some other gamma setting via some env variable or other setting maybe?
Is there a way to force some other gamma setting via some env variable or other setting maybe?
I was also looking for a similar solution hoping to find some dxvk argument to modify gamma.
I used to use ReShade with tonemap.fx and later tonemap.fx with vkBasalt but at least latter method makes the game crash more often than "usual" -.-
There are other ways like using xrandr for example but since I'm on Gnome, Wayland with Nvidia this and other tools do not work at all. So annoying...
Same issue here.
OS: Debian 12
KERNEL: 6.1.0-9-amd64
CPU: AMD Ryzen 5 1600
GPU: AMD Radeon RX 580 Series
GPU DRIVER: Mesa 22.3.6
RAM: 16 GB
Still bugged, hopefully they will do something with Engine Update
This can be closed as Crytek has addressed the issue in the v2.4 game patch: https://www.reddit.com/r/HuntShowdown/comments/1lgugue/unmarked_changes_of_24/
Confirmed on my machine with latest Proton Experimental and GE-Proton 10.4. (It also doesn't support DX11 anymore).
System info:
NixOS 25.11
Linux 6.15.3-cachyos
KDE Plasma Wayland 6.4.0
Mesa 25.2.0-devel
AMD Radeon RX 7900 XTX
AMD Ryzen 9 7950X3D
The gamma slider doesn't work. The game probably uses the system settings to adjust the gamma on Windows. Can it be rebound on Linux to use another technique to adjust the gamma?