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[question - DXVK Native] ETS2/ATS and mods supporting only DX11

dxvkclosed question
doitsujin/dxvk#3297 · opened 2023-03-20 by rado84-github · updated 2023-03-21 · 1 comments · github
Rrado84-github 2023-03-20 github

I have a question about DXVK Native but since the native repository has been closed, I have to ask here.

The games ETS2 and ATS both have native linux versions but modders, whether due to laziness, ignorance or carelessness don't generate the mipmaps for the textures when creating their mods. Textures without mipmaps appear black when the mod is used in the native Linux version of the game.

So my question is: does the presence of DXVK native mean that I can put the .so files where the linux game executable file is and if I use a mod without mipmaps, it will appear normal - as it would on Windows?

KK0bin maintainer 2023-03-21 github

No. DXVK Native has to be implemented by the game developer. It's not a drop in solution.

Just use the Windows version with Proton to fix your problem.

Nothing extracted yet.