protonscr

[d3d9] [bisected] Warhammer 40,000: Space Marine - Anniversary Edition shadow artifacts as of f295095

dxvkclosed d3d9
doitsujin/dxvk#3298 · opened 2023-03-21 by TacoDeBoss · updated 2023-03-23 · 4 comments · github
1 matching comments, n / p to jump
TTacoDeBoss 2023-03-21 github

System information

  • GPU: Radeon RX 5700 XT / GeForce GTX 1070 / Steam Deck
  • Driver: Mesa 22.3.6 / Nvidia 525.89.02 (Linux), Nvidia 531.29 (Windows) / lib32-vulkan-radeon 23.1.0_devel.166652.steamos_3.5.1-1
  • Wine version: Proton Experimental
  • DXVK version: 2.1

Apitrace file(s)

SpaceMarine.trace.tar.zst

In Warhammer 40,000: Space Marine - Anniversary Edition, you will notice a shadow in the form of a line across the screen that will follow the player wherever they move.

This is a regression between 1.10.3 and 2.0, bisected to f295095. This commit also shows an issue where the sky ingame is black, but that issue was solved by 49854db.

f295095 (first bad, see under the crosshair)

Screenshot

d221bb7a (last good)

Screenshot

49854db (regular sky, but black line still present - this behavior still in 2.1 and master)

Screenshot

Mmrdeathjr28 2023-03-22 github

Curiously in my case works ok with dxvk 2.1 on my intel uhd 630

https://www.youtube.com/watch?v=aHe0mJOob5E

KK0bin maintainer 2023-03-22 github

No, it doesn't. The issue can be seen at https://youtu.be/aHe0mJOob5E?t=6040

Mmrdeathjr28 2023-03-22 github

curiously i dont see it, only see shadow of player-wall and chainsaw sword but sky are ok
however i use shadows in low because this game dont allow disabled, maybe stay related with shadows in high quality?

KK0bin maintainer 2023-03-22 github

I already know the issue and I'm investigating on how to fix it.

Proton versions