Hi,
im using my gtx 970 a lot with dxvk and don't have and gpu resets.
In the past i had the same NVRM Xids (31) when using my nvidia card in KDE. This was happening with native games, wine games etc..
If you use kde, could you try another wm ?
Cu,
Christian
I use KDE, but the main issue was Xid error 8, which is "GPU stopped processing". Shader dump is from next try, where i got 31, but i hope it should help. Sadly I can't exactly reproduce it issue because it happens only in specific map instances.
Previous issues happened always on game start/in all instances of map type so it was easier to reproduce.
Next time it happens i will try switching to some other WM
I got the same issue again. I checked it on XFCE and the same thing happened.
From logs 3 last compiled pipelines are exactly the same. I didnt get VK_ERROR_DEVICE_LOST, but got NVRM: Xid (PCI:0000:01:00): 8, Channel 0000008a in dmesg
PathOfExile_x64_d3d11.log
PathOfExile_x64_dxgi.log
shaders_2.zip
Using de803b36703978eaba13dca839081cfa1cef730b this time
Happened again with latest dxvk and nvidia 396.24.02
Can provide new shaders, but it seems to be problem with the
debug: Compiling graphics pipeline...
debug: vs : VS_6d0dcd4c367fa23ed3c0aa5a54777c96ee24fc58
debug: fs : PS_07e2a64706e730191bcb8c4a68301b1e18afc5b9
@pdaniell-nv Can you look into this?
WIC patch is needed to start the game in DX11 mode, otherwise it crashes instantly
Does this still happen with 396.24.10?
I got the driver reset in 396.24.10, but i didnt check log to check whenever it was the same shader
Is it possible to produce an apitrace that reproduces this hang/reset?
It would require a lot of quick mapping and some hours of gameplay, but right now when opening minimap I get huge performace drop. From 60-80 fps to ~15 fps, which makes the game unplayable
@jeffbolznv
journalctl -k -f -n 200 | grep -i xid
Sep 20 03:03:56 archbox kernel: NVRM: Xid (PCI:0000:03:00): 8, Channel 00000073
Sep 20 03:05:42 archbox kernel: NVRM: Xid (PCI:0000:03:00): 8, Channel 00000073
Sep 20 03:26:45 archbox kernel: NVRM: Xid (PCI:0000:03:00): 8, Channel 0000007b
https://www.dropbox.com/s/i6nf530xph7bvgf/poe_trace.7z?dl=0
:crossed_fingers:
@Glog78 Path of Exile is known to be broken with DXVK since the last game update. This is not an Nvidia issue.
@Glog78 Is that trace from loading to login screen or loading to map?
@nairaner loading to login screen
It unfortunately still crashes (edit: or to be more precise: hangs to semi-death) with DXVK 0.90 (Nvidia 396.54.09) after intro video, while it works with wine-tkg d3d11 ootb.
d3d11 log:
https://pastebin.com/XfTFy125
It unfortunately still crashes (edit: or to be more precise: hangs to semi-death) with DXVK 0.90 (Nvidia 396.54.09) after intro video, while it works with wine-tkg d3d11 ootb.
d3d11 log:
https://pastebin.com/XfTFy125
I had same problem. but I found PathOfExile_x64.exe then works good. before I used PathOfExile.exe
I think Steam already starts the x64 exe, at least it freezes as well when I try to start it directly.
Audio continues running normally, but whole xorg server seems to freeze. I can't even move the mouse cursor anymore in windowed mode then.
Nothing extracted yet.
This is a 3rd time i got a similar problem, so i decided to create an issue dedicated to it. I reported previous crashes in other dedicated Nvidia threads, but they were fixed with 396.18.02 or with new compiler.
Dmesg:
Software information
Path of Exile, everything on lowest possible from options
System information
Log files
d3d11.log:PathOfExile_x64_d3d11.log
dxgi.log: PathOfExile_x64_dxgi.log
full shader dump: shaders_dump.zip