The game updates buffers with NOOVERWRITE and then overwrites data that's in use.
The game requests Software Vertex Processing. Thus it assumes all vs computation is done right away. NOOVERWRITE or not doesn't matter when you use software vertex processing.
Nothing extracted yet.
Dark Romance: Vampire in Love has a black screen, except for the cursor with a white square around it, when using dxvk. Wined3d is fine and so is native, but also reproduces with dxvk on Windows.
d3d9.allowDirectBufferMapping = Falsegets rid of the issue which is weird.Software information
Dark Romance: Vampire in Love Collector's Edition
System information
Apitrace file(s)
SEIZURE WARNING!
https://mega.nz/file/54gWGJCQ#GYWrfVak_SL-HC3jljgGK8o1jfH2FgWjiJACEfwOfko
SEIZURE WARNING!
If there are stripes appearing in the main menu when replaying with
d3d9.allowDirectBufferMapping = Falsethen those can be ignored as they aren't a thing in the actual game.Log files
DarkRomance_VampireInLove_CE_d3d9.log