It looks like the CPU usage drops down for some reason.
Hello.
Please attach logs as text files or links in the future so they don't fill so much.
I will check it out on AMD Linux.
Edit: Also please make an apitrace
Looks like running out of vram to me.
Probably VRAM indeed, replaying the trace already uses more than 8GB. DXVK isn't very good at dealing with this and it's not something we can easily improve.
vulkan-1.dllx1 2023-04
System information
Screenshots:
https://i.ibb.co/Sn44RLg/20230417203027-1.jpg
https://i.ibb.co/WNr3hsm/20230417203104-1.jpg
Apitrace:
https://1drv.ms/u/s!AspZgeyw5bRUizGiJ-h14dtc-pKA
D3D11 Log:
info: D3D11CoreCreateDevice: Maximum supported feature level: D3D_FEATURE_LEVEL_12_1
info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_1
info: Device properties:
info: Device name: : NVIDIA GeForce RTX 3070
info: Driver version : 531.61.0
info: Enabled device extensions:
info: VK_EXT_attachment_feedback_loop_layout
info: VK_EXT_conservative_rasterization
info: VK_EXT_custom_border_color
info: VK_EXT_depth_clip_enable
info: VK_EXT_extended_dynamic_state3
info: VK_EXT_fragment_shader_interlock
info: VK_EXT_full_screen_exclusive
info: VK_EXT_graphics_pipeline_library
info: VK_EXT_hdr_metadata
info: VK_EXT_memory_priority
info: VK_EXT_non_seamless_cube_map
info: VK_EXT_robustness2
info: VK_EXT_shader_module_identifier
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_external_memory_win32
info: VK_KHR_external_semaphore_win32
info: VK_KHR_pipeline_library
info: VK_KHR_swapchain
info: VK_NVX_binary_import
info: VK_NVX_image_view_handle
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 1
info: sampleRateShading : 1
info: dualSrcBlend : 1
info: logicOp : 1
info: multiDrawIndirect : 1
info: drawIndirectFirstInstance : 1
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 1
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 1
info: fragmentStoresAndAtomics : 1
info: shaderImageGatherExtended : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 1
info: shaderInt64 : 1
info: variableMultisampleRate : 1
info: shaderResourceResidency : 1
info: shaderResourceMinLod : 1
info: sparseBinding : 1
info: sparseResidencyBuffer : 1
info: sparseResidencyImage2D : 1
info: sparseResidencyImage3D : 1
info: sparseResidency2Samples : 1
info: sparseResidency4Samples : 1
info: sparseResidency8Samples : 1
info: sparseResidency16Samples : 1
info: sparseResidencyAliased : 1
info: Vulkan 1.1
info: shaderDrawParameters : 1
info: Vulkan 1.2
info: samplerMirrorClampToEdge : 1
info: drawIndirectCount : 1
info: samplerFilterMinmax : 1
info: hostQueryReset : 1
info: timelineSemaphore : 1
info: bufferDeviceAddress : 1
info: shaderOutputViewportIndex : 1
info: shaderOutputLayer : 1
info: vulkanMemoryModel : 1
info: Vulkan 1.3
info: robustImageAccess : 0
info: pipelineCreationCacheControl : 1
info: shaderDemoteToHelperInvocation : 1
info: shaderZeroInitializeWorkgroupMemory : 0
info: synchronization2 : 1
info: dynamicRendering : 1
info: VK_AMD_shader_fragment_mask
info: extension supported : 0
info: VK_EXT_attachment_feedback_loop_layout
info: attachmentFeedbackLoopLayout : 0
info: VK_EXT_conservative_rasterization
info: extension supported : 1
info: VK_EXT_custom_border_color
info: customBorderColors : 1
info: customBorderColorWithoutFormat : 1
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_extended_dynamic_state3
info: extDynamicState3AlphaToCoverageEnable : 0
info: extDynamicState3DepthClipEnable : 1
info: extDynamicState3RasterizationSamples : 0
info: extDynamicState3SampleMask : 0
info: VK_EXT_fragment_shader_interlock
info: fragmentShaderSampleInterlock : 1
info: fragmentShaderPixelInterlock : 1
info: VK_EXT_full_screen_exclusive
info: extension supported : 1
info: VK_EXT_graphics_pipeline_library
info: graphicsPipelineLibrary : 1
info: VK_EXT_memory_budget
info: extension supported : 1
info: VK_EXT_memory_priority
info: memoryPriority : 1
info: VK_EXT_non_seamless_cube_map
info: nonSeamlessCubeMap : 0
info: VK_EXT_robustness2
info: robustBufferAccess2 : 1
info: robustImageAccess2 : 1
info: nullDescriptor : 1
info: VK_EXT_shader_module_identifier
info: shaderModuleIdentifier : 1
info: VK_EXT_shader_stencil_export
info: extension supported : 0
info: VK_EXT_swapchain_colorspace
info: extension supported : 0
info: VK_EXT_hdr_metadata
info: extension supported : 1
info: VK_EXT_transform_feedback
info: transformFeedback : 1
info: geometryStreams : 1
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: VK_KHR_external_memory_win32
info: extension supported : 1
info: VK_KHR_external_semaphore_win32
info: extension supported : 1
info: VK_NVX_binary_import
info: extension supported : 1
info: VK_NVX_image_view_handle
info: extension supported : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 1
info: Sparse : 0
info: Memory type mask for sparse resources: 0x2
warn: DXVK: No state cache file found
info: DXVK: Graphics pipeline libraries supported
info: DXVK: Using 16 compiler threads
info: D3D11CoreCreateDevice: Maximum supported feature level: D3D_FEATURE_LEVEL_12_1
info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
info: Device properties:
info: Device name: : NVIDIA GeForce RTX 3070
info: Driver version : 531.61.0
info: Enabled device extensions:
info: VK_EXT_attachment_feedback_loop_layout
info: VK_EXT_conservative_rasterization
info: VK_EXT_custom_border_color
info: VK_EXT_depth_clip_enable
info: VK_EXT_extended_dynamic_state3
info: VK_EXT_fragment_shader_interlock
info: VK_EXT_full_screen_exclusive
info: VK_EXT_graphics_pipeline_library
info: VK_EXT_hdr_metadata
info: VK_EXT_memory_priority
info: VK_EXT_non_seamless_cube_map
info: VK_EXT_robustness2
info: VK_EXT_shader_module_identifier
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_external_memory_win32
info: VK_KHR_external_semaphore_win32
info: VK_KHR_pipeline_library
info: VK_KHR_swapchain
info: VK_NVX_binary_import
info: VK_NVX_image_view_handle
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 1
info: sampleRateShading : 1
info: dualSrcBlend : 1
info: logicOp : 1
info: multiDrawIndirect : 1
info: drawIndirectFirstInstance : 1
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 1
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 1
info: fragmentStoresAndAtomics : 1
info: shaderImageGatherExtended : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 1
info: shaderInt64 : 1
info: variableMultisampleRate : 1
info: shaderResourceResidency : 1
info: shaderResourceMinLod : 1
info: sparseBinding : 1
info: sparseResidencyBuffer : 1
info: sparseResidencyImage2D : 1
info: sparseResidencyImage3D : 1
info: sparseResidency2Samples : 1
info: sparseResidency4Samples : 1
info: sparseResidency8Samples : 1
info: sparseResidency16Samples : 1
info: sparseResidencyAliased : 1
info: Vulkan 1.1
info: shaderDrawParameters : 1
info: Vulkan 1.2
info: samplerMirrorClampToEdge : 1
info: drawIndirectCount : 1
info: samplerFilterMinmax : 1
info: hostQueryReset : 1
info: timelineSemaphore : 1
info: bufferDeviceAddress : 1
info: shaderOutputViewportIndex : 1
info: shaderOutputLayer : 1
info: vulkanMemoryModel : 1
info: Vulkan 1.3
info: robustImageAccess : 0
info: pipelineCreationCacheControl : 1
info: shaderDemoteToHelperInvocation : 1
info: shaderZeroInitializeWorkgroupMemory : 0
info: synchronization2 : 1
info: dynamicRendering : 1
info: VK_AMD_shader_fragment_mask
info: extension supported : 0
info: VK_EXT_attachment_feedback_loop_layout
info: attachmentFeedbackLoopLayout : 0
info: VK_EXT_conservative_rasterization
info: extension supported : 1
info: VK_EXT_custom_border_color
info: customBorderColors : 1
info: customBorderColorWithoutFormat : 1
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_extended_dynamic_state3
info: extDynamicState3AlphaToCoverageEnable : 0
info: extDynamicState3DepthClipEnable : 1
info: extDynamicState3RasterizationSamples : 0
info: extDynamicState3SampleMask : 0
info: VK_EXT_fragment_shader_interlock
info: fragmentShaderSampleInterlock : 1
info: fragmentShaderPixelInterlock : 1
info: VK_EXT_full_screen_exclusive
info: extension supported : 1
info: VK_EXT_graphics_pipeline_library
info: graphicsPipelineLibrary : 1
info: VK_EXT_memory_budget
info: extension supported : 1
info: VK_EXT_memory_priority
info: memoryPriority : 1
info: VK_EXT_non_seamless_cube_map
info: nonSeamlessCubeMap : 0
info: VK_EXT_robustness2
info: robustBufferAccess2 : 1
info: robustImageAccess2 : 1
info: nullDescriptor : 1
info: VK_EXT_shader_module_identifier
info: shaderModuleIdentifier : 1
info: VK_EXT_shader_stencil_export
info: extension supported : 0
info: VK_EXT_swapchain_colorspace
info: extension supported : 0
info: VK_EXT_hdr_metadata
info: extension supported : 1
info: VK_EXT_transform_feedback
info: transformFeedback : 1
info: geometryStreams : 1
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: VK_KHR_external_memory_win32
info: extension supported : 1
info: VK_KHR_external_semaphore_win32
info: extension supported : 1
info: VK_NVX_binary_import
info: extension supported : 1
info: VK_NVX_image_view_handle
info: extension supported : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 1
info: Sparse : 0
info: Memory type mask for sparse resources: 0x2
warn: DXVK: No state cache file found
info: DXVK: Graphics pipeline libraries supported
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Color space: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info: Buffer size: 3840x2160
info: Image count: 3
info: Exclusive FS: 1
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Color space: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info: Buffer size: 3840x2160
info: Image count: 3
info: Exclusive FS: 1
DXGI Log:
warn: CreateDXGIFactory2: Ignoring flags
info: Game: Phasmophobia.exe
info: DXVK: v2.1
info: Found config file: dxvk.conf
info: Effective configuration:
info: dxgi.nvapiHack = False
info: dxgi.enableHDR = False
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
info: OpenXR
info: OpenVR: could not open registry key, status 2
info: OpenVR: Failed to locate module
info: Vulkan: Found vkGetInstanceProcAddr in vulkan-1.dll @ 0x7ffca7f4ea50
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: NVIDIA GeForce RTX 3070:
info: Driver: 531.61.0
info: Vulkan: 1.3.236
info: Memory Heap[0]:
info: Size: 8032 MiB
info: Flags: 0x1
info: Memory Type[1]: Property Flags = 0x1
info: Memory Type[4]: Property Flags = 0x7
info: Memory Heap[1]:
info: Size: 16343 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
info: NVIDIA GeForce RTX 3070:
info: Driver: 531.61.0
info: Vulkan: 1.3.236
info: Memory Heap[0]:
info: Size: 8032 MiB
info: Flags: 0x1
info: Memory Type[1]: Property Flags = 0x1
info: Memory Type[4]: Property Flags = 0x7
info: Memory Heap[1]:
info: Size: 16343 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
info: NVIDIA GeForce RTX 3070:
info: Driver: 531.61.0
info: Vulkan: 1.3.236
info: Memory Heap[0]:
info: Size: 8032 MiB
info: Flags: 0x1
info: Memory Type[1]: Property Flags = 0x1
info: Memory Type[4]: Property Flags = 0x7
info: Memory Heap[1]:
info: Size: 16343 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
info: NVIDIA GeForce RTX 3070:
info: Driver: 531.61.0
info: Vulkan: 1.3.236
info: Memory Heap[0]:
info: Size: 8032 MiB
info: Flags: 0x1
info: Memory Type[1]: Property Flags = 0x1
info: Memory Type[4]: Property Flags = 0x7
info: Memory Heap[1]:
info: Size: 16343 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
warn: DXGI: MakeWindowAssociation: Ignoring flags