You can see in a games dxvk log if it works and is enabled.
Or if you have either the full or pipelines dxvk hud turned on look if the Graphics Shaders line shows.
now graphic pipeline appears on anv with dxvk

Sounds good 👍
Sad it missed the 23.1 branch point but glad to see it merged.
Nothing extracted yet.
Hi
Today has landed in mesa git lab this commits
anv: implement VK_EXT_graphics_pipeline_library
https://gitlab.freedesktop.org/mesa/mesa/-/commit/3d49cdb71ee8cb07ca922b9ffa15edd27627959c
also add feature for be possible use in dxvk
[quote]props->graphicsPipelineLibraryIndependentInterpolationDecoration = true;
[/quote]
anv: introduce a base graphics pipeline object
https://gitlab.freedesktop.org/mesa/mesa/-/commit/b2d3d818d57b9288fcdd98965c81d981540b1aba
anv: Only enable GPL if ANV_GPL=true, or if zink or DXVK are the engine.
https://gitlab.freedesktop.org/mesa/mesa/-/commit/647ca8165407fcdb2695917599a803f8b0c804bb
graphic pipeline is usable with before commits, oibaf drivers must stay around tomorrow