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[question] graphic pipeline on anv is usable on dxvk ?

dxvkclosed
doitsujin/dxvk#3360 · opened 2023-04-18 by mrdeathjr28 · updated 2023-04-18 · 3 comments · github
Mmrdeathjr28 2023-04-18 github

Hi

Today has landed in mesa git lab this commits

anv: implement VK_EXT_graphics_pipeline_library​

https://gitlab.freedesktop.org/mesa/mesa/-/commit/3d49cdb71ee8cb07ca922b9ffa15edd27627959c

also add feature for be possible use in dxvk

[quote]props->graphicsPipelineLibraryIndependentInterpolationDecoration = true;
[/quote]

anv: introduce a base graphics pipeline object

https://gitlab.freedesktop.org/mesa/mesa/-/commit/b2d3d818d57b9288fcdd98965c81d981540b1aba

anv: Only enable GPL if ANV_GPL=true, or if zink or DXVK are the engine.​

https://gitlab.freedesktop.org/mesa/mesa/-/commit/647ca8165407fcdb2695917599a803f8b0c804bb​

graphic pipeline is usable with before commits, oibaf drivers must stay around tomorrow

BBlisto91 2023-04-18 github

You can see in a games dxvk log if it works and is enabled.
Or if you have either the full or pipelines dxvk hud turned on look if the Graphics Shaders line shows.

Mmrdeathjr28 2023-04-18 github

now graphic pipeline appears on anv with dxvk

dxvk

BBlisto91 2023-04-18 github

Sounds good 👍
Sad it missed the 23.1 branch point but glad to see it merged.

Nothing extracted yet.