We don't really support Windows, even less so when using driver options that only exist on Windows.
I for fun tried with AMD's Virtual Super Resolution on Windows. But didn't seem to reproduce the issue.
Mouse cursor position really isn't something that we have any control over to begin with. Gonna guess that the driver hackery that's going on internally to make DSR work at all just breaks with Vulkan or something.
This isn't something we can solve from our side, sorry.
You could try creating a config file with d3d9.dpiAware = True, maybe that helps. See the README for instructions on how to do that.
You could try creating a config file with
d3d9.dpiAware = True, maybe that helps. See the README for instructions on how to do that.
May work, but i'll stick to D3D9 after all, since you can't force Anti-Aliasing with Vulkan/DX11/DX12. And Borderlands 2 needs SGSSAA to look smooth.
Nothing extracted yet.
Using DSR 2.25x DL causes the cursor to be missaligned and making it impossible to click certain parts of the menu.
Software information
Borderlands 2 GOTY (Steam)
System information