That commit only touches d3d9 but i gather this log is from Call of Duty: Ghosts a d3d11 game?
That commit only touches d3d9 but i gather this log is from Call of Duty: Ghosts a d3d11 game?
Yup
And you say the commit before makes everything work?
And you say the commit before makes everything work?
Exactly, it's pretty weird
The commit in question just reverts a under 2 weeks old commit. Does this build work? https://github.com/doitsujin/dxvk/actions/runs/5229786037
[obs-vkcapture] Init Vulkan 1.4.0
@gabriele2000 could you disable third party software that could potentially cause incompatibility issues?
(because sometimes in such cases it can help just rebuilding them in the same build environment as dxvk or something like that)
The commit in question just reverts a under 2 weeks old commit. Does this build work? https://github.com/doitsujin/dxvk/actions/runs/5229786037
I'm really sorry, I broke my english while writing this issue...
I wanted to say that this is the last commit that works, sorry sorry sorry everyone @Blisto91 @Iglu47
Well, that is definitely a driver bug then, because the next commit enables VK_KHR_present_id and VK_KHR_present_wait, which are known to be broken on nvidia drivers older than the 535 series.
Well, that is definitely a driver bug then, because the next commit enables VK_KHR_present_id and VK_KHR_present_wait, which are known to be broken on nvidia drivers older than the 535 series.
That checks my "internal" theory... I shall wait until the update officially hits Pop!_Os, so I can finally update DXVK.
Would you kindly tell me what's the benefits of those commits?
I've read something about frame presentation, something "even more immediate" or similar things.
I'm really sorry, I broke my english while writing this issue...
I wanted to say that this is the last commit that works, sorry sorry sorry everyone
info: DXVK:v2.2-89-ga287566c
ok, @gabriele2000 can you confirm that the problem is not present on this build?
https://github.com/doitsujin/dxvk/actions/runs/5350602180
Well, that is definitely a driver bug then, because the next commit enables VK_KHR_present_id and VK_KHR_present_wait, which are known to be broken on nvidia drivers older than the 535 series.
They don't get enabled on Nvidia drivers older than 535. I'm still on 530 and everything still works.
I'm really sorry, I broke my english while writing this issue...
I wanted to say that this is the last commit that works, sorry sorry sorry everyone @Blisto91 @Iglu47
No worries
They don't get enabled on Nvidia drivers older than 535. I'm still on 530 and everything still works.
Apparently 525 is the black sheep then
Apparently 525 is the black sheep then
No, at least not "every game will crash certainly".
(for example Overwatch works fine.)
Overwatch, 2.5.0.0 - 113652 game build
I still haven't gotten any feedback on the previous questions, but if it's not related to them - my last wild guess if it's not related to third party apps - unlikely but could it have something to do with Wayland? (and not sure what Pop!_Os provides for Nvidia) it might be worth testing to switch to x11 session, try using gamescope or maybe something else. Unfortunately, I can't run such tests on Cinnamon. I think the last paragraph doesn't make sense
@gabriele2000 probably my local Wine version is very old. Сould you check https://github.com/doitsujin/dxvk/actions/runs/5363935969 ?
Basically installing driver 535 fixed everything by the way
@gabriele2000 probably my local Wine version is very old. Сould you check https://github.com/doitsujin/dxvk/actions/runs/5363935969 ?
Same issue
warn: D3D11DXGIDevice::QueryInterface: Unknown interface query warn: 88399375-734f-4892-a95f-70dd42ce7cdd info: Presenter: Actual swap chain properties: info: Format: VK_FORMAT_B8G8R8A8_UNORM info: Color space: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR (dynamic: no) info: Buffer size: 1280x720 info: Image count: 3 info: Exclusive FS: 2 err: D3D11SwapChain: Failed to recreate swap chain: VK_ERROR_INITIALIZATION_FAILED err: DXGI: CreateSwapChainForHwnd: Failed to create swap chain, hr -2147467259
I've returned to v525 since v535 is so shitty (pardon my french) that it forgets that it has compiled shaders before so it compiles shaders... and on the next launch of the same game it recompiles them...
then it recompiles them
repeat forever
winevulkan.dllx1 2023-06
Wine 7.20
Nvidia GTX1050TI
Driver 525.116.04
Since https://github.com/doitsujin/dxvk/commit/5a1ebfa4ee014ca896adebeb0244ad357ed449c0, every game will crash certainly.
Log