The log you embedded into the codeblock is from 7.0-6, but i assume it's just cuz the same issues is present there.
Something odd seems to be going on with your drivers.
info: Game: castle.exe
info: DXVK: v1.10.3
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
info: OpenXR
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
MESA-INTEL: warning: Haswell Vulkan support is incomplete
ac_compute_device_uuid's output is based on invalid pci bus info.
info: D3D9: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
info: Null hardware (RADV NAVI10):
info: Driver: 23.1.3
info: Vulkan: 1.3.246
info: Process set as DPI aware
info: Device properties:
info: Device name: : Null hardware (RADV NAVI10)
info: Driver version : 23.1.3
That's odd. I just spent hours configuring the drivers yesterday. AMDVLK doesnt even work for some reason.
@DrPHDCat Did you manage to figure out your issue?
i installed windows over linux instead of dealing with the problem so i would say no
Sorry to hear that. Hope you are having fun with the game at least 🙂
proton 8.0-2x1 2023-07
Please describe your issue as accurately as possible.
Castle Crashers is crashing on startup, in the log it tries to allocate apparently 64mb of memory and fails, i have no idea how does this happen
Software information
Castle Crashers, default settings
System information