protonscr

[d3d9] Artificial Academy 2 display priority order of the sub-windows is not working properly

dxvkopen d3d9
doitsujin/dxvk#3554 · opened 2023-07-06 by Arkblade2015 · updated 2025-05-18 · 2 comments · github
AArkblade2015 2023-07-06 github

When full-screen window mode are enabled, the display priority order for sub-windows is not working properly.
A particular scene in this game consists of a main 3D view and a sub-window, as shown in the image below.
Image20230706211
Originally, the subwindow (In the image, the one in the upper right corner of the screen) would remain visible when the main 3D view is clicked, but with DXVK, the subwindow disappears when the main 3D view is clicked.

Software information

Artificial Academy 2 (with AA Unlimited)

System information

  • CPU: i7 6700
  • GPU: Nvidia GeForce GTX 1070
  • Driver: 536.40
  • DXVK version: 2.2

Apitrace file(s)

https://drive.google.com/file/d/1aIgi_sFUIkpen--B2RyNq996hSPuTUtZ/view?usp=sharing

Log files

BBlisto91 2023-07-06 github

Maybe same issue as https://github.com/doitsujin/dxvk/issues/3269

I don't expect this to do anything but does it help if you launch with d3d9.enableDialogMode = True ?

AArkblade2015 2023-07-07 github

d3d9.enableDialogMode = True
This has already been tried and no effect is seen.
This problem had been gone for a while after 2.0, but it came back when the nvidia driver was updated, so I believe that the nvidia driver update probably had some effect on the problem.
In any case, this did not happen with dgVoodoo or native direct X.

Upstream links