I've not been able to reproduce it in the trace with my amd card using either radv or amdvlk so far and i don't have a Nvidia ready at the moment to check on.
Might be a possibility that it's a depth bias issue and it will get fixed when Nvidia supports the VK_EXT_depth_bias_control extension along with https://github.com/doitsujin/dxvk/pull/3501 being used.
But i'll let the devs comment on if it actually seems like that is a the issue.
Edit: Actually on second thought i doubt that since Nvidia should already have been worked around such issues in dxvk afaik.
https://github.com/doitsujin/dxvk/actions/runs/5467864893
Since it appears that the https://github.com/doitsujin/dxvk/pull/3501 fixes have already been incorporated into the master branch, I have investigated using the above build.
So far the problem appears to be resolved. i will continue to investigate and report back if anything comes up.
Nvidia don't implement the extension yet, so that is probably unrelated to the work in that PR. That is not to say it can't have been fixed on current master vs 2.2
@Arkblade2015 Is there any update on this issue? Even on my Nvidia GPU i am not seeing the issue in the trace when replaying with dxvk 2.2
@Arkblade2015 Friendly ping
If "Render 2" is enabled in the game settings,
In certain scenes, artifacts appear on the faces of characters in certain settings.
See the video below for more information. Artifacts can be found on the sides and bottom of the nose.
https://drive.google.com/file/d/1FRCaOBTqm5DSZf12gBo9KR1cTEldXU54/view?usp=sharing
This problem does not occur with dgVoodoo2 or native, so i can assume that it is specific to dxvk.
Symptomatically, it seem to be a z-fighting, but
d3d9.floatEmulation = Strict
did not bring any solution.
Software information
Artificial Academy 2 (with AA Unlimited)
System information
Apitrace file(s)
https://drive.google.com/file/d/1KrvUNgP2FwtpE_qW3IJs7nTA41x3Xrkt/view?usp=sharing
Log files