If possible then try to make a apitrace of the issue and post a log
I've played for a bit with Proton 8.0-3 but haven't encountered any issues with the cutscenes so far. 7900xtx radv
Same issue, Proton 8.0, Radeon 6700xt
The apitrace crashes before displaying anything.
Does d3d9.deferSurfaceCreation = True with latest master help by any chance? If video cutscenes play before in-engine ones and use a different graphics API, then it might be a case of conflicting swapchains, which the above option should address of late.
@Lampwick @markonius Friendly ping
Does
d3d9.deferSurfaceCreation = Truewith latest master help by any chance? If video cutscenes play before in-engine ones and use a different graphics API, then it might be a case of conflicting swapchains, which the above option should address of late.
When you say latest master are you talking about DXVK or Wine? What is the version number? I tried Wine 9.5 with DXVK 2.3.1 using d3d9.deferSurfaceCreation = True and it didn't fix the issue.
Sorry for taking this long. Glorious Eggrol 9.4, which ships dxvk (v2.3.1-9-g571948cf), with d3d9.deferSurfaceCreation = True the issue persists.
@markonius Are you able to give this a retest with current dxvk master?
proton 8.0x1 2023-10proton 8.0-3x1 2023-07ge-proton8-7x1 2023-07
Please describe your issue as accurately as possible.
In Driver San Francisco pre-rendered cutscenes play correctly but in-engine, real-time cutscenes play with the audio but no visuals only a black screen.
Software information
Name of the game, settings used etc.
Driver San Francisco
Screen Resolution: 1920x1080
Graphics Quality: High
V-Sync: On
Fullscreen: On
Anti-Aliasing: On
System information
APITRACE
apitrace
Wine Logs
Wine Log