protonscr

Star Trek Resurgence: striped shadows in several areas

dxvkopen d3d11
doitsujin/dxvk#3583 · opened 2023-07-26 by adolfintel · updated 2025-05-22 · 3 comments · github
Aadolfintel 2023-07-26 github

Star Trek Resurgence (UE4, DX11) has weird striped shadows in several areas, similar but probably not related to the depth bias issues observed in some d3d9 games that's been fixed a few weeks ago.

Software information

Star Trek Resurgence v1.05 from EGS, the game has no graphical settings except resolution.

System information

  • GPU: AMD 6900XT
  • Driver: Mesa, latest master (23.3), VK_EXT_depth_bias_control is supported
  • Wine version: Wine-GE-Proton8-12
  • DXVK version: latest master

Apitrace file(s)

Screenshots

Notice the striped pattern on his face and uniform
Untitled

Looking at the Renderdoc trace, from what I can tell, the artifact appears around 2930, where it takes in input seemingly valid data (depth and normal) and outputs this striped mess.
2023-07-26_09-14

Mmbriar 2023-07-26 github

Just to make sure, did you check that it doesn't look like this on windows d3d11 as well?

Aadolfintel 2023-07-26 github

I don't have windows installed at the moment but I'll try it in the next few hours just to be sure.

Looking at this video though, I don't see any striping: https://youtu.be/FHPt-pvrWEM?t=1116

Aadolfintel 2023-07-26 github

Retested on windows, same hardware.
There is a faint striping if you look closely but not as strong as my previous screenshot.

screenshot

Proton versions