Just to make sure, did you check that it doesn't look like this on windows d3d11 as well?
I don't have windows installed at the moment but I'll try it in the next few hours just to be sure.
Looking at this video though, I don't see any striping: https://youtu.be/FHPt-pvrWEM?t=1116
Retested on windows, same hardware.
There is a faint striping if you look closely but not as strong as my previous screenshot.
ge-proton8-12x1 2023-07
Star Trek Resurgence (UE4, DX11) has weird striped shadows in several areas, similar but probably not related to the depth bias issues observed in some d3d9 games that's been fixed a few weeks ago.
Software information
Star Trek Resurgence v1.05 from EGS, the game has no graphical settings except resolution.
System information
Apitrace file(s)
Screenshots
Notice the striped pattern on his face and uniform

Looking at the Renderdoc trace, from what I can tell, the artifact appears around 2930, where it takes in input seemingly valid data (depth and normal) and outputs this striped mess.
