Hi there.
If you could provide a apitrace of the game that would be great :slightly_smiling_face:
You can followed a guide here https://github.com/doitsujin/dxvk/wiki/Using-Apitrace and when not using it together with dxvk (default on Windows) just record a section of the game where it normally reproduces and then we can try to replay it together with dxvk afterwards.
Here is the link for Apitrace: https://drive.google.com/file/d/1OboQ7cnmPxg9BIPLhtExg27S3vLgz_xa/view
I recorded similar fragment to the one visible in the video, however this problem is present all the time, not only in login screen. And of course with apitrace dlls it is working correctly.
The trace sadly doesn't show the issue, but i can reproduce on Windows in fullscreen mode.
Without having any technical knowledge here i can still say that this seems like a very very weird game.
It's almost like there are two windows or instances running on top of each other. One black that seems like it's supposed to be behind the game view that runs at around 8 fps for me and then on top of that the game view which is around 500fps in login screen.
When running the game in windowed mode one can observe 2 dxvk huds and replaying the trace also spawns two windows where one is black and the other contains actual game stuff.
I have not been able to get this running properly on Linux as both with wined3d and dxvk, through regular Wine at least, it is fully black, except when i minimize the game with dxvk as during the animation it shortly reveals some blurry game stuff in the Window. Or if i shake the window really fast i can see the game at the edges as the black square is a bit slower at moving than the game window.
On Windows i see the blinking when testing with 2.2 and not with 2.0. On current master the black forces itself on top so i can't see the game at all.
Hello, I don't know if it's right place to write, I'm having almost same issue, on the same exact game and I also have custom AMD graphics (Steam Deck), the differences are;
I'm using Lutris Wine on SteamOS (arch linux) to run this game with DXVK and DX9 library.
My screen goes full black, I can hear the game sounds and even click through the black screen, also I can see the game screen running flawlessly when I hover over the game's icon on the Task Manager (bottom application bar).
I posted here since the game, graphic card brand and issue are the same.
Have you tried disabling DPI scaling in the games EXE files properties?
I've found some titles have problems with windowed mode and the DPI scaling, as it tries to fit within the smaller scaled resolution and not the original so things can get very weird with offset cursor positions even without DXVK being involved.
Hello
It's great that I found active people on the Forum who play SRO :D
The question is whether Silkroad No Dc still doesn't work?
Regards
@marzecdawid @Bahaamin Are you able to confirm that this seems to work with latest dxvk?
@Blisto91 With the Version 2.6.1 the game now shows black screen after a few seconds, here is a video:
https://github.com/user-attachments/assets/357d767c-8442-4458-843f-df616da6f019
@marzecdawid Please provide logs and make an apitrace. It's also worth mentioning that AMDs Windows driver has been a total disaster when it comes to running DXVK recently.
Hi @K0bin , even though it's late to do so, here's the apitrace that I've produced: https://drive.google.com/file/d/1OboQ7cnmPxg9BIPLhtExg27S3vLgz_xa/view?usp=drive_link.
Since the game has a cheat engine(Enigma Protector 7.4) built in, apitrace d3d9.dll doesn't work and also game closes cmd or powershell instances, I had to hook it. in a .bat script.
Before this year, I was using DXVK for this game and it was working perfectly smoothly. Everything changed when Origin Online dropped a major update on December 2024. Before that time, DXVK was fine on my system(s) that time regardless of the version. Now, 2.0 or any version of DXVK has the same problem.
I've been trying to launch Origin Online for a while on different systems now, it has become a hunt at this point and I'm very close to dig deeper myself without any experience in directX or vulkan development at all. I've done extensive tests and here's what I have found based on context:
Since I can see the game FPS through OBS, when I compared them all, I've found that DXVK is far the best. This game is so unoptimized to the point that modern GPUs flat out crash with the game. In crowded areas, FPS drops to 15-20 with standard DirectX9 and in empty places, FPS hits 280+. With DXVK, FPS on crowd hits 75-80 and in empty spaces, it's around 400+ as the most I've been observing. However, after a while, FPS dropped to 1, which is a concern for another time.
Sorry for the long post, I was hoping any bit helps. Please let me know if you need testing or any other help from any of the machines, I'll keep them for the meantime.
EDIT: DXVK Works without a problem in Intel Iris Xe graphics. However, the mentioned crash issue still persists.
d3d9.dllx1 2025-12
Silkroad online (private server Origin online - Genesis) shows black screen flickering when running in Fullscreen. This problem is not present in DXVK 2.0.
Here is a video showing the problem:
https://github.com/doitsujin/dxvk/assets/23726629/258b4dd0-c5fe-40a7-949f-6e4f26f78b5d
The game also experience a freez when changing the resolution in windowed mode however it happens on any DXVK version I tested so probably is unrelated to above problem.
Software information
Silkroad online (private server Origin online - Genesis) - in-game max settings, RIS at 10% enabled through AMD driver.
DX9 x32
3440x1440, 125% Windows scalling
System information