Why did you close the issue? 🤔
there was no comment lol, so I might as well close the issue if there are no response
It's vacation time and I personally didn't have a comment before I could check out the trace. Only been a week 🙂
Will be able to check it out here next week. 👀
Looks to be a regression with https://github.com/doitsujin/dxvk/commit/438ae5cdfce7e7b2b0b34b22caac5bf3310ccc41
Nothing extracted yet.
Please describe your issue as accurately as possible.
If you use Windows, please check the following page: https://github.com/doitsujin/dxvk/wiki/Windows
Software information
Halo Online ms23 Eldewrito
High Detail Water ( Aka water distortion/wave ), Deloads when its not being interfered with object such as
Firing projectile, grenade, and vehicles etc
High detail water effect only appears when the game effect setting is set to high
I was planning to create a band aid mods that disable the high quality water but keep the distortion effect from object touching it
on a side note I have a feeling its not dxvk issue but rather an issue with amd vulkan driver, as my friend has never encountered this issue before on his end.
System information
Conf :
d3d9.floatEmulation = Strict
d3d9.samplerAnisotropy = 16
d3d9.allowDirectBufferMapping = False
dxvk.trackPipelineLifetime = True
dxvk.maxChunkSize = 1
dxvk.gplAsyncCache= True
even without conf the issue still exist
Apitrace file(s)
https://drive.google.com/file/d/19gtsVSv6Ub_e81ZhXmT1-S-0sWCHUn29/view?usp=sharing
Video link on how it look like
https://www.youtube.com/watch?v=C5lboAfSeoY
Log files ( Probably wont help )
eldorado_d3d9.log