protonscr

Witcher 3 new Nvidia shader compiler

dxvkclosed
doitsujin/dxvk#360 · opened 2018-05-08 by malek69 · updated 2018-05-08 · 6 comments · github
Mmalek69 2018-05-08 github

Missing terrain rendering issue when using the new Nvidia shader compiler
https://youtu.be/Pzu4SwOD6l0
wine vanilla 3.7, nvidia 396.24, dxvk 0.50,
__GL_NextGenCompiler=1 DXVK_HUD=fps,frametimes,devinfo,memory wine64 ./Witcher3.exe
time: 2:11 __GL_NextGenCompiler=0 DXVK_HUD=fps,frametimes,devinfo,memory wine64 ./Witcher3.exe

Software information

Witcher 3, setings: medium

System information

  • GPU: nvidia geforce gtx 750 ti(Kepler)
  • Driver: 396.24
  • Wine version: vanilla wine 3.7
  • DXVK version: 0.50

Apitrace file(s)

  • Put a link here

Log files

witcher3_d3d11.log
witcher3_dxgi.log

  • d3d11.log:
  • dxgi.log:
Ddoitsujin maintainer 2018-05-08 github

That issue was fixed in 396.18.07, please use that.

?ghost 2018-05-08 github

@doitsujin just FYI: there's already a 396.18.08 version out :)

Mmalek69 2018-05-08 github

I need downgrade driver?

Ddoitsujin maintainer 2018-05-08 github

396.18.07 and .08 are newer than 396.24.

Mmalek69 2018-05-08 github

lol
https://devtalk.nvidia.com/default/topic/1032986/b/t/post/5255724/#5255724

2018-05-08 16:20 GMT+02:00 Philip Rebohle [email protected]:

396.18.07 and .08 are newer than 396.24.


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?ghost 2018-05-08 github

@malek69 are you trolling or what?
https://developer.nvidia.com/vulkan-driver
default

Launch options

Upstream links