protonscr

Checkered boxes visuals in Need for Speed 2015

dxvkclosed windowsamd proprietary
doitsujin/dxvk#3600 · opened 2023-08-03 by Algocalmin · updated 2023-11-06 · 12 comments · github
AAlgocalmin 2023-08-03 github

Please describe your issue as accurately as possible.

If you use Windows, please check the following page: https://github.com/doitsujin/dxvk/wiki/Windows

Software information

20230803222541_1
20230803222918_1
20230803223554_1

Max settings TAA 1920x1080

System information

  • GPU: RX 5600 XT 6GB
  • Driver: 23.7.2
  • Windows version : W10 Pro 21H2
  • DXVK version: 2.2

Log files

NFS16_d3d11.log
NFS16_dxgi.log

BBlisto91 2023-08-03 github

Try to record a apitrace if you can.
Since the apitrace DLLs replace the dxvk ones it won't show when you try but just get to a part where it normally shows and then we can replay the trace with dxvk to see if it reproduces.

Ddoitsujin maintainer 2023-08-05 github

Probably an AMD driver bug as usual, game generally seems to run fine for people: https://www.protondb.com/app/1262540

BBlisto91 2023-08-07 github

I quickly checked with radv (23.1.5) and played a bit with amdvlk (2023Q2.3) on Linux but haven't seen the issue yet. Will check on Windows later.
Does it always happen or only in specific locations or weather?

BBlisto91 2023-08-08 github

Played a bit on Windows with dxvk 2.2 and 23.10.23.03 (Ratchet and Clank driver) on my 7900xtx. Haven't encountered the issue.

AAlgocalmin 2023-08-12 github

Nope. Issues still persists, and without modding the game to skip the game intro, the apitrace is to large to send.

https://github.com/doitsujin/dxvk/assets/122108202/9dc30d2c-5f47-437a-a340-9f0e97ea6c46

System information
GPU: RX 5600 XT 6GB
Driver: 23.7.2
Windows version : W10 Pro 21H2
DXVK version: 2.2

Max settings; TAA; 2k res

Performance wise it's really good! "
From 25ish FPS MAX settings --> To 85/90 FPS with DXVK MAX settings.

BBlisto91 2023-08-12 github

Nope. Issues still persists, and without modding the game to skip the game intro, the apitrace is to large to send.

Yes that is normal. You'd usually compress and upload it somewhere. Would be nice to have it.
Does it happen anywhere in the game?

AAlgocalmin 2023-08-12 github

Will figure out a way for better compression & send method.
Does it happen anywhere in the game?
All the time everywhere, doesn't matter if played full online or "Play Alone" mode.

AAlgocalmin 2023-08-12 github

API-trace 1- un-modded game: https://mega.nz/file/Ez10mAxJ#Sr7MdmV15gvTViPpP1EnRqrJPj3QzhhuAizP4xuqUJA

API-trace 2- with skip intro video mod (*just in case): https://mega.nz/file/h60ADbIS#j3NTzwZDBz3p3iCJa3W85_b6EYOzpD_HQ9Xb1ShJUxc

However I don't think the game can be traced due to being only an always online game.
EA being EA:
image

BBlisto91 2023-08-13 github

Ye the trace end before getting ingame.

This seems like a likely driver issue, maybe rdna2 specific. Can check that later when i have time since i have to test something with a rdna2 card on Windows anyway.

Mmbriar 2023-08-13 github

RX 5600 XT is RDNA1.

BBlisto91 2023-08-13 github

Sorry ye my bad. Thx for preventing my brain from potentially getting confused in the future

AAlgocalmin 2023-09-22 github

EDIT : As of 22-09-2023 with the latest AMD drivers 23.9.2 performance is on par with what I had back in the day when using Dx11 + DXgi

This time however when using Dx11 + DXgi on top of the new driver, the game start in 4 blocks - 1 black left corner / the rest in white then the following error appears then the game closes itself:

if worth investigation please continue , if not, proposal to close with comment, thank you.

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