When playing Osiris: New Dawn, using DXVK; the ground is rendered correctly, but character and weapon models are completely messed up. If run without DXVK, the ground textures are messed up, but character models render perfectly.
Possibly related; if using Worlds Adrift Island Creator, the same issue occurs, this is also a Unity engine game.
Sidenote: I no longer have an Nvidia GTX1050 for testing, it died.
Unity Engine almost universally requires Stream Output (#135) and this game is no exception, it doesn't make much sense to look into that until this feature is implemented.
When playing Osiris: New Dawn, using DXVK; the ground is rendered correctly, but character and weapon models are completely messed up. If run without DXVK, the ground textures are messed up, but character models render perfectly.
Possibly related; if using Worlds Adrift Island Creator, the same issue occurs, this is also a Unity engine game.
Sidenote: I no longer have an Nvidia GTX1050 for testing, it died.
Software information
Osiris: New Dawn
System information
Log files
OsirisNewDawn_d3d11.log
OsirisNewDawn_dxgi.log
###Screenshots


First person mode, no weapon/item drawn, looks okay:
Switch to third person view or draw a weapon, it looks like this:
Anything else needed let me know?