protonscr

Osiris: New Dawn, player model rendering issues (affects other Unity software)

dxvkclosed duplicate
doitsujin/dxvk#365 · opened 2018-05-12 by LaughingInPurgatory · updated 2018-05-12 · 1 comments · github
LLaughingInPurgatory 2018-05-12 github

When playing Osiris: New Dawn, using DXVK; the ground is rendered correctly, but character and weapon models are completely messed up. If run without DXVK, the ground textures are messed up, but character models render perfectly.
Possibly related; if using Worlds Adrift Island Creator, the same issue occurs, this is also a Unity engine game.
Sidenote: I no longer have an Nvidia GTX1050 for testing, it died.

Software information

Osiris: New Dawn

System information

  • GPU: AMD RX460
  • Driver: Mesa 18.0.3
  • Wine version: staging 3.8
  • DXVK version: 581e505

Log files

OsirisNewDawn_d3d11.log
OsirisNewDawn_dxgi.log

###Screenshots
First person mode, no weapon/item drawn, looks okay:
1st person nothign wielded
Switch to third person view or draw a weapon, it looks like this:
3rd person or gun out

Anything else needed let me know?

Ddoitsujin maintainer 2018-05-12 github

Unity Engine almost universally requires Stream Output (#135) and this game is no exception, it doesn't make much sense to look into that until this feature is implemented.

Nothing extracted yet.