The d3d11 issue is a Wine bug since dxvk doesn't implement the d3dx dll's. Installing the native d3dx11_43 dll through winetricks should work around it.
The d3d9 issue i will poke a bit at thanks
d3d9 mode stops working for me since commit https://github.com/doitsujin/dxvk/commit/14946c599f7450cda1c46efb3177d7b549873669
Seems like D3DX11GetImageInfoFromMemory has been implemented by wine, but not implemented by dxvk (I could be mistaken)
D3DX11 will not be implemented by DXVK, D3DX works on top of D3D and wine's implementation (and also microsoft's implementation that can be installed with winetricks) should work with DXVK.
Thanks mbriar. Indeed installing d3dx11_43 fixing the issue. I guess phoronix article about D3DX11GetImageInfoFromMemory has been implemented in wine 6.16 isn't correct. I'm using wine 8.21 and this method still throws an exception "Not implemented"
The patch probably just hasn't made it from Staging into regular Wine yet.
Nothing extracted yet.
Please describe your issue as accurately as possible.
If you use Windows, please check the following page: https://github.com/doitsujin/dxvk/wiki/Windows
Software information
Far Cry 3, running from farcry3_d3d11.exe
running from farcry3.exe, which should be d3d9 makes
the game go blackscreen.
on DX11 mode, text and some UI menu elements are not visible.
System information
Apitrace file(s)
Log files
log.txt