I have tested this game with forcing DirectX 12 instead of DirectX 11 and I cannot reproduce the flickering, so I do not think that this is an issue with Mesa. Unfortunately the game crashes frequently when using DX12.
DX11 and DX12 can trigger different bugs in the driver, on Intel I would always suspect a Mesa/driver issue first, unless it's proven to happen on AMD/Nvidia as well.
You are probably correct. Looking into this it's rather likely that this is this mesa bug. I will add to that report with my traces.
@m-soweli Is this still an issue?
I've tried testing it with my new Arc b580 but have been unable to reproduce so far. The earliest mesa i have been able to test with is 24.3.0 24.2.2
@m-soweli Double friendly ping
@m-soweli Is this still an issue? I've tried testing it with my new Arc b580 but have been unable to reproduce so far. The earliest mesa i have been able to test with is ~24.3.0~ 24.2.2
Whoops. I don't have access to that account anymore. A workaround was developed in Mesa, with a test branch here and was merged so this should be fixed.
Edit: Ran a quick test on Fedora 41 on the same hardware and the issue is not present, so this can probably be closed.
PROTON_USE_WINED3D=1`x1 2023-12
When playing Risk of Rain 2 once in game, parts of the level pop in and out of view, even if the player is not moving. Sometimes objects flicker in and out of view rapidly. It seems to depend on the proximity to the camera.
Software information
System information
Apitrace file
steam-632360.trace
Generated with DXVK because setting
PROTON_USE_WINED3D=1resulted in a crash at launch.Log files
steam-632360.log