DXVK version: v1.6.1 (tested all the latest version from 1.6.x to 1.10.1)
We don't support those old versions anymore. Try DXVK 2.3.
err: DxvkSubmissionQueue: Command submission failed: VK_ERROR_DEVICE_LOST
That basically means a GPU crash. Borderlands 2 is known to work fine on AMD and Nvidia GPUs so you're most likely looking at an Intel driver bug anyway.
Nothing extracted yet.
I had Borderlands 2 running on windows 11 with DXVK 1.6.1, and after I updated to 1.8.1, because I had some compatibility issues. I lost my SSD I had the windows 11, and now I have and SATA SSD 120gb with windows 10.
Tried to run BL2 using DXVK, but none of the versions I installed worked (above 1.10.1 it just deny to work, all the .dll from the game apperars "missing" on the game error). It just stood on a black screen with the loading cursor. If you click with the mouse, it stops working, so you need to close.
There's no config on dxvk.conf, it's blank
Software information
Borderlands 2, brand new configs (WillowGame and WillowEngine).ini
System information
Log files
info: DXVK: v1.6.1
info: Found config file: dxvk.conf
info: Found built-in config:
info: Effective configuration:
info: d3d9.lenientClear = True
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
warn: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: Intel(R) UHD Graphics:
info: Driver: 0.402.1472
info: Vulkan: 1.2.177
info: Memory Heap[0]:
info: Size: 3993 MiB
info: Flags: 0x1
info: Memory Type[0]: Property Flags = 0x1
info: Memory Type[1]: Property Flags = 0x7
info: Memory Type[2]: Property Flags = 0xf
info: Process set as DPI aware
info: Game: Borderlands2.exe
info: DXVK: v1.6.1
info: Found config file: dxvk.conf
info: Found built-in config:
info: Effective configuration:
info: d3d9.lenientClear = True
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
warn: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: Intel(R) UHD Graphics:
info: Driver: 0.402.1472
info: Vulkan: 1.2.177
info: Memory Heap[0]:
info: Size: 3993 MiB
info: Flags: 0x1
info: Memory Type[0]: Property Flags = 0x1
info: Memory Type[1]: Property Flags = 0x7
info: Memory Type[2]: Property Flags = 0xf
info: Process set as DPI aware
info: Device properties:
info: Device name: : Intel(R) UHD Graphics
info: Driver version : 0.402.1472
info: Enabled device extensions:
info: VK_EXT_depth_clip_enable
info: VK_EXT_full_screen_exclusive
info: VK_EXT_host_query_reset
info: VK_EXT_shader_demote_to_helper_invocation
info: VK_EXT_shader_stencil_export
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_create_renderpass2
info: VK_KHR_depth_stencil_resolve
info: VK_KHR_draw_indirect_count
info: VK_KHR_driver_properties
info: VK_KHR_image_format_list
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_swapchain
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 0
info: sampleRateShading : 1
info: dualSrcBlend : 0
info: logicOp : 0
info: multiDrawIndirect : 0
info: drawIndirectFirstInstance : 0
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 0
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 1
info: fragmentStoresAndAtomics : 0
info: shaderImageGatherExtended : 0
info: shaderStorageImageExtendedFormats : 1
info: shaderStorageImageReadWithoutFormat : 0
info: shaderStorageImageWriteWithoutFormat : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 0
info: shaderInt64 : 0
info: variableMultisampleRate : 0
info: VK_EXT_conditional_rendering
info: conditionalRendering : 0
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_host_query_reset
info: hostQueryReset : 1
info: VK_EXT_memory_priority
info: memoryPriority : 0
info: VK_EXT_shader_demote_to_helper_invocation
info: shaderDemoteToHelperInvocation : 1
info: VK_EXT_transform_feedback
info: transformFeedback : 0
info: geometryStreams : 0
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 0
warn: DXVK: State cache version not supported
warn: DXVK: Creating new state cache file
info: DXVK: Using 2 compiler threads
info: D3D9DeviceEx::ResetSwapChain:
info: Requested Presentation Parameters
info: - Width: 800
info: - Height: 600
info: - Format: D3D9Format::A8R8G8B8
info: - Auto Depth Stencil: false
info: ^ Format: D3D9Format::Unknown
info: - Windowed: false
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_R8G8B8A8_UNORM
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info: Buffer size: 800x600
info: Image count: 2
info: Exclusive FS: 0
info: Setting display mode: 800x600@0
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_R8G8B8A8_UNORM
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info: Buffer size: 800x600
info: Image count: 2
info: Exclusive FS: 0
err: DxvkSubmissionQueue: Command submission failed: VK_ERROR_DEVICE_LOST