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[d3d11] Far Cry 3 and 4, dark (transparent) squares around some buildings and objects

dxvkclosed
doitsujin/dxvk#3758 · opened 2023-12-21 by Flopster101 · updated 2025-12-21 · 6 comments · github
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FFlopster101 2023-12-21 github

Software information

This is happening in Far Cry 3 and 4, both latest versions running from Steam. Tried a variety of graphics settings with no change. Does NOT affect the DX9 mode in Far Cry 3.
The games also seem to be a bit brighter than they should be due to this issue.

I tested on Windows 11 too and the same issue happens (with DXVK 2.3). It doesn't happen without DXVK, though this seems to have been an issue in the stock D3D11 renderer at some point according to this post on Intel community.

System information

  • GPU: Intel(R) Xe Graphics (TGL GT2)
  • Driver: Mesa 23.1.9-manjaro1.1 (Linux) / 31.0.101.5081 (Windows)
  • Wine version: GE-Proton8-25 and latest Proton Experimental
  • DXVK version: 2.3

Screenshots

Screenshot_20231221_134749
Screenshot_20231221_140902

Apitrace file(s)

Here

Log files

steam-2.tar.gz

FFlopster101 2023-12-22 github

Well, after looking at dxvk.conf for a while I decided to try my luck by setting dxgi.hideIntelGpu = True, and that seems to have fixed it!

Screenshot_20231221_223225
Screenshot_20231221_224250

So... Would that be considered as fixed or just a workaround for now? I imagine I'm not the only one experiencing this.

Ddoitsujin maintainer 2023-12-22 github

This is a known game issue, they make assumptions on clear value rounding behaviour depending on GPU vendors which do not necessarily hold true on Vulkan drivers. We should already have an app profile for these games, can add the Intel option to that.

FFlopster101 2023-12-23 github

Oh, alright. Good to know that it's a quick fix.

Zzbag89 2025-12-21 github

sorry i have the same problem here, but a have no clue how can i fix with your files, can you be more specific about the steps that i should go through?

FFlopster101 2025-12-21 github

sorry i have the same problem here, but a have no clue how can i fix with your files, can you be more specific about the steps that i should go through?

I believe there was a fix merged for this already, but anyway, this is what I had done if I remember correctly.

  • Get a copy of the dxvk.conf file from here.
  • Copy the file to the directory where the game executables are.
  • Open dxvk.conf and find this line:
# dxgi.hideIntelGpu = Auto
  • Change it to:
dxgi.hideIntelGpu = True
  • Save and run the game. Problem should be fixed now.
Zzbag89 2025-12-21 github

unfortunately it didnt work again, do you possibly know any othe changes in it?
or any other way?
3 years ago i changed some stuff in .xml file in the documents, but i dont remember it right now, it wasnt a good solution though
for more information i have dx12

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