protonscr

Quake Champions crashes on certain effects

dxvkclosed duplicate
doitsujin/dxvk#377 · opened 2018-05-16 by Zeioth · updated 2018-08-20 · 4 comments · github
ZZeioth 2018-05-16 github

System information

  • GPU: Nvidia GTX 1050 ti
  • Driver: 396.24
  • Wine version: staging-3.8-x86_64
  • DXVK version: 0.50

Log files

QuakeChampions_dxgi.log
QuakeChampions_d3d11.log

Comments

After shader cache is full, the game run smoothly at 80fps (min settings). But it crashes some times in the middle of the match. There are some errors on the logs:

warn:  D3D11Query: Unsupported query type 6
warn:  D3D11RasterizerState: Depth clamp not properly supported
err:   D3D11Device::CreateBuffer: D3D11_BIND_STREAM_OUTPUT not supported
err:   D3D11Device::CreateGeometryShaderWithStreamOutput: Not implemented
err:   D3D11DeviceContext::SetPredication: Stub
Ddoitsujin maintainer 2018-05-16 github

Game requires stream output, which is not unlikely to cause the issue (see #135).

ZZeioth 2018-07-18 github

3 People (Including me) have reported exactly the same issue. The acid effect is the only place where the game seems to use steam output.

The crashes happen 100% of the time on these 3 specific occations:
After loading the map "Lockbox"
After loading the map "Vale of pnath"
When the character/champion named "Sorlag" uses his ability: Acid spit.

Steam output is also confirmed to be required to set high settings in "Texture quallity" option.

Ppandasauce 2018-08-18 github

As of now, it seems that the game won't start at all, because it requires x64 VC 2015 redistributables that Wine won't install.

ZZeioth 2018-08-20 github

That's not DXVK fault... but I'll take a look.

Nothing extracted yet.