Game requires stream output, which is not unlikely to cause the issue (see #135).
3 People (Including me) have reported exactly the same issue. The acid effect is the only place where the game seems to use steam output.
The crashes happen 100% of the time on these 3 specific occations:
After loading the map "Lockbox"
After loading the map "Vale of pnath"
When the character/champion named "Sorlag" uses his ability: Acid spit.
Steam output is also confirmed to be required to set high settings in "Texture quallity" option.
As of now, it seems that the game won't start at all, because it requires x64 VC 2015 redistributables that Wine won't install.
That's not DXVK fault... but I'll take a look.
Nothing extracted yet.
System information
Log files
QuakeChampions_dxgi.log
QuakeChampions_d3d11.log
Comments
After shader cache is full, the game run smoothly at 80fps (min settings). But it crashes some times in the middle of the match. There are some errors on the logs: