The game uses d3d12, which dxvk doesn't implement. You'd need to use vkd3d-proton in addtion to dxvk.
Do is need vkd3d-proton in Windows 11?
If so, where do i find the at?
Well, if you want to run a d3d12 game on vulkan then you need vkd3d-proton and dxvk, also on windows. You can find it here: https://github.com/HansKristian-Work/vkd3d-proton. But in general there is not much reason to use it on windows, because it will be most likely slower than native d3d12 on nvidia and probably be both broken and slow on AMD and Intel.
As mbriar said, this isn't even using DXVK.
Just use the regular D3D12 driver on Windows.
Nothing extracted yet.
When i try to use DXVK with this game, the game won't start, it blinks on the taskbar and vanishes.
This is what i saw on the game's log file
IndianaEpicGameStore-Win64-Shipping_d3d11.log
IndianaEpicGameStore-Win64-Shipping_dxgi.log