Do I understand correctly that you are saying there is a big performance drop with dxvk vs dx9?
What do you mean when you say screen rendering delay?
Is this Windows or Linux? And if the latter are you using the native Linux version or through Proton/Wine.
Where do you get that rendering delay number?
我是否理解你的意思是 dxvk 与 dx9 相比性能下降很大? 当你说屏幕渲染延迟时,你是什么意思?
这是 Windows 还是 Linux?如果今晚是您使用本机 Linux 版本或通过 Proton/Wine。
我明白你的意思是否是 dxvk 与 dx9 相比性能大幅下降? 当你说屏幕渲染延迟时,你是什么意思?
这是 Windows 还是 Linux?如果今晚您使用本机 Linux 版本或通过 Proton/Wine。
The problem has been identified, with noticeable screen lag when the language is Chinese. 144 frames, 40 frames of visual experience. And changing the language to English or Japanese becomes normal.
Gonna close this as the language performance drop seems like a Source engine issue with glyph handling, or at least not a dxvk bug. General Source engine performance is being tracked at https://github.com/doitsujin/dxvk/issues/4895
If you find that this is likely a dxvk bug anyway then feel free to comment here
When playing l4d2, the lowest frame is very unstable, with a maximum frame of about 300 and a minimum of 200. At the same time, when it is limited to 144 or lower, the screen rendering delay starts at 10ms. But when the unlimited frame graphics card is fully occupied, the screen rendering delay will be reduced. The frame rate of the original DX9 mode is higher and more stable than using DXVK2.3, the screen rendering delay is 3 to 5ms, the graphics card is nvdia 2060, and the CPU i7-8750