Post dxvk logs please
I assume it looks the same without gplasync too?
It just ends early without error. There is likely either some Driver or other setup specific shenanigans going on. I am not aware of any issues running the d3d11 version on Linux.
Edit: remember to try and turn off any overlays running https://github.com/doitsujin/dxvk/wiki/Windows#third-party-software
Edit 2: or try 1.10.3
Hey! Tried 1.10.3, different log
bg3_dx11_dxgi.log
Hm doesn't really tell anything either even if it seems to get a bit further.
I tried to use dxvk 2.3 with my AMD 7900xtx on Windows and that started fine. Also when I spoof to the game I have an Intel GPU
I'd suggest reporting the crash issue to Intel or making an issue here https://github.com/IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT
@molegel Friendly ping. Can you try to give this another shot with latest driver and dxvk
@molegel Double friendly ping
Nothing extracted yet.
Due to Intel Arc, I need to play Bg3 on Vulkan, but I have a lot of crashes. As an alternative, I thought about DXVK, but after doing the procedure correctly, my game won't launch. opened a console to see why the game isn't opening, and that's all it says:
BG3Ext v13 built on Jan 16 2024 20:05:24
Game version v4.44.94.476 OK
ScriptExtender::Initialize: Starting
Library startup took 1165 ms
We're already past App load, triggering CoreLibInit
LibraryManager::PostStartupFindLibraries() took 120 ms
Baldur's Gate 3 Patch #5