protonscr

[D3D9]Gujian 2 render issue

dxvkclosed d3d9
doitsujin/dxvk#3838 · opened 2024-02-05 by qinlili23333 · updated 2024-02-06 · 1 comments · github
Qqinlili23333 2024-02-05 github

The game rendered in a wierd way when using DXVK.
image

It rendered as expected in native DX9, but poor performance.
image

Some useful information:
I also tested D3D9on12 wrapper(https://github.com/Joshua-Ashton/neun-auf-zwoelf) and the result is same render issue as DXVK.
dgVoodoo2/WineD3D are also tested and both will hang the game at start.
The game seems to hardcoded some size of objects and the UI is not properly displayed when using high resolution (2.5k or higher), whenever using native DX9 or DXVK.
image
The game uses Trinigy Vision Engine 2012.1.1.0.

Software information

Game: Gujian 2 Steam version

System information

  • GPU: RTX 3060 Laptop
  • Driver: NVIDIA 551.23
  • Windows: 22623.746
  • DXVK version: 2.3 and master up to 05cb963

To ensure it's NOT NVIDIA driver issue I also tested on my Surface Pro 8, exactly same issue.

  • GPU: Intel Xe 80eu (1135G7)
  • Driver: Intel 101.5186
  • Windows: 22635.3139

Apitrace file(s)

https://njucmeducn-my.sharepoint.com/:u:/g/personal/047219232_njucm_edu_cn/EWt0EmA0Z9NDpKq2AHNWIu0Bev0jRh7BDNNrpZUU1dlPXA?e=CNd4PP

Log files

Nothing strange in log.
GuJian2_d3d9.log

Useful Links

ProtonDB has comments about the same bug on different Linux distro.

KK0bin maintainer 2024-02-05 github

Thanks for the good bug report.

Nothing extracted yet.