Is it the same FPS compared to 2.3 stable?
it s native dx11 vs vulkan dxvk
How does latest master dxvk compare to dxvk 2.3 i mean
2.3 have more fps.
Here log and screen
I think this game doesn't like not having a working Nvapi library when running on Nvidia, which will be the case on Windows. E.g. it might be aggressively trying to load the Nvapi library a lot all the time when it sees a Nvidia GPU.
I assume when using master dxvk if you make a file called dxvk.conf next to the exe and insert dxgi.hideNvidiaGpu = True the performance should improve.
Normally Nvidia GPUs are hidden and shown as AMD by default in d3d10 and d3d11 to work around these issues, but some of the Far Cry games have internal logic that differs depending on GPU vendor. These differences can cause visual issues in some areas in the game if there is a mismatch between what the game expects from a vendor and what the driver does.
So the tldr is this is one of the games where we don't hide the fact we are running on Nvidia to work around visual issues, but the game will then have a performance drop if Nvapi isn't working. There isn't a dxvk compatible Nvapi implementation on Windows.
The visual issues caused by the above in this game are not as bad as some of the other Far Cry games because it mostly presents itself on buildings afaik which this game doesn't have alot of.
Later in the game if you notice dark or bright squares on buildings or objects in your village you could try to spoof the vendor to being Intel with dxgi.customVendorId = 8086. I don't know if this helps though.
Thanks, I try this.
Nothing extracted yet.
Hello, is there a way to get similar performance from Vulkan to Windows 10 as DX 11 native?
Software information
FarCry Primal, max settings, 3440x1440 144 hz
System information
Apitrace file(s)
https://mega.nz/file/9GgwxByJ#SHompHfJfHS-fQOGThVREP5J9iK2731iXDwynB-xoMQ
Log files