protonscr

Le mans ultimate crashes when using DXVK

dxvkopen d3d11game bug
doitsujin/dxvk#3881 · opened 2024-03-03 by Raboebie · updated 2024-03-04 · 4 comments · github
1 matching comments, n / p to jump
RRaboebie 2024-03-03 github

Software information

Le Mans Ultimate

System information

  • GPU: AMD 6900 XT
  • Driver: AMD AMD Radeon RX 6900 XT (radeonsi, navi21, LLVM 16.0.6, DRM 3.57, 6.7.4-2-MANJARO)
    Driver Version: 4.6 (Compatibility Profile) Mesa 23.3.5-manjaro1.1
    OpenGL Version: 4.6
  • Wine version: Proton Experimental
  • DXVK version: Latest master

Apitrace file(s)

https://drive.google.com/drive/folders/1dY9Iyx4pvQCu9giLFAGPKsQBooK4-YuI?usp=sharing

Log files

Log file is in the same link.

The game starts with a splash screen, goes black for about 5 seconds and crashes. Disabling DXVK via PROTON_USE_WINED3D=1 allows the game to launch to the menu without issue. It does crash when loading a track though.

As per the wiki the trace files were quite small. Could be because it crashes so quickly but it did say to mention this.

BBlisto91 2024-03-03 github
Ddoitsujin maintainer 2024-03-03 github

Yeah, as mentioned in that comment this isn't really fixable in a sane way since the game just relies on being lucky.

RRaboebie 2024-03-04 github

Yeah I see, should I keep this issue open for visibility then or do you suggest we close it until the dev finally fixes the game.

Ddoitsujin maintainer 2024-03-04 github

might as well keep it open, just don't expect anything to happen here for a while.

Proton versions

Launch options

Upstream links