protonscr

[d3d9] Warcraft III blurry screen

dxvkclosed not our bug
doitsujin/dxvk#3883 · opened 2024-03-04 by Redv123 · updated 2024-03-06 · 4 comments · github
RRedv123 2024-03-04 github

There is a blurry screen issue when running Warcraft III. No problems with dxvk 2.2 and WINED3D.

Bug

Software information

Warcraft III 1.27

System information

  • GPU: AMD 7600 XT
  • Driver: Mesa 24.0.1
  • Wine version: wine-ge-8-26
  • DXVK version: 2.3 and 6b3b934

Apitrace file(s)

https://mega.nz/file/gPgAVT5S#jyTlhPXOF7IwZBaTSP5NnS9WPiizXd2VY_mWPG7M15E

Log files

https://mega.nz/file/BHRE1bCB#3YfxnF5uMaXCYpPX3Jptjz96PKFMcBsvbwBrVASQyhA

RRedv123 2024-03-05 github

It seems to be a problem with FSR, and the game works normally after turning it off.

Ddoitsujin maintainer 2024-03-06 github

How exactly does a D3D9 game have FSR?

The screenshot looks like either it's displaying uninitialized data (X11?) or you're hanging your GPU. Either way, doesn't reproduce in the apitrace.

Mmbriar 2024-03-06 github

Probably a problem with the FSR hack in proton ge and radv, pretty sure i've seen similar reports before. RADV_DEBUG=nodcc might help, but either way very unlikely to be related to dxvk.

RRedv123 2024-03-06 github

Because Lutris enables FSR feature by default, I didn't change the default option. After adding RADV_DEBUG=nodcc, the game is displayed normally.

Launch options