I was not able to upload the log file as it was 75mb
Could you to try to turn either CACHE SUN SHADOW MAPS on or shadows off in the games settings
If that helps then it is this issue https://github.com/doitsujin/dxvk/issues/3073
See also
https://github.com/doitsujin/dxvk/issues/2735
https://github.com/doitsujin/dxvk/issues/3227
turning off CACHE SUN SHADOW MAPS or turning off shadows does not help, it still crashes on these missions
@legoliamneeson Are you able to give this a retest with dxvk master?
@legoliamneeson Are you able to give this a retest with dxvk master?
sorry for the delat i just reinstalled it on my steam deck, Cliffhanger does not crash, Ill update as I play through the game again
@legoliamneeson Are you able to give this a retest with dxvk master?
just finished the game with the updated dxvk, 0 crashes at all, and worked pretty much flawlessy, only real issue I noticed was how the cutscene audio could be choppy when generating shaders, but other then that, perfect
proton 9.0x1 2024-03PROTON_GEx1 2024-03PROTON_LOG=1x1 2024-03
Please describe your issue as accurately as possible.
If you use Windows, please check the following page: https://github.com/doitsujin/dxvk/wiki/Windows
Software information
For Call of Duty MW2CR, there are unavoidable crashes that is caused by dxvk, there are crashes on the cliffhanger, gulag and second last ,mission of the game, and they cause the steam deck to hard crash.
System information
Apitrace file(s)
For instructions on how to use apitrace, see: https://github.com/doitsujin/dxvk/wiki/Using-Apitrace
Log files
Please attach Proton or Wine logs as a text file:
PROTON_LOG=1 %command%and attach the correspondingsteam-xxxxx.logfile in your home directory.wine game.exe > game.log 2>&1and attach the resultinggame.logfile.