Implemented the missing methods. The benchmark should start now but it causes a GPU hang at the moment.
thanks..
just in case it helps I reported a year ago support for this program by Wine D3D11 backend
(https://bugs.winehq.org/show_bug.cgi?id=42504)
and a Wine dev fixed in this commit
"wined3d: Fix handling of SM4+ integer registers"
https://source.winehq.org/git/wine.git/?a=commit;h=b1b880fc75932c890ea070311793111e738ebf52
don't know if it can help.. just saying..
That bug is unrelated. Out-of-bounds access to images may cause the freezes, but I'm not sure.
Hi,
just compiling latest amdvlk dev Branch which includes fix from (https://github.com/doitsujin/dxvk/issues/43)
all computemark test work so closing issue.. as now seems a RADV issue..
This benchmark is interesting because should be a DX11 app using purely compute+UAV features (2D and 3D RWTextures) so could be good getting it right as doesn't use pretty much any other DX11 features..
tested on NV 390.65 and GTX 970
seems there is only missing API function
"err: D3D11Device::GetUnorderedAccessViewDescFromResource: Not implemented"
d3d11.log
dxgi.log
attaching benchmark here because can be difficult to find..
ComputeMark2.zip