protonscr

Titan Quest Anniversary Edition. Dynamic shadows are not displayed correctly at night.

dxvkclosed needs apitraced3d9can't reproduce
doitsujin/dxvk#3901 · opened 2024-03-10 by Krovok · updated 2024-11-01 · 3 comments · github
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KKrovok 2024-03-10 github

Please describe your issue as accurately as possible.

If you use Windows, please check the following page: https://github.com/doitsujin/dxvk/wiki/Windows

Software information

When night falls in the game, the shadows of trees and objects begin to flicker strongly. There is no such thing in DX 11. I tested it on different versions of the game and on different operating systems.

System information

  • GPU: RTX 4080 or GTX 1060 6 gb
  • Driver: 551.23 and all the past ones.
  • Wine version: Win 10 Pro. 64bit. Version 22H2. and 20H2.
  • DXVK version: 2.3 and all the past ones.

Apitrace file(s)

  • Put a link here

For instructions on how to use apitrace, see: https://github.com/doitsujin/dxvk/wiki/Using-Apitrace

Log files

Please attach Proton or Wine logs as a text file:

  • When using Proton, set the Steam launch options for your game to PROTON_LOG=1 %command% and attach the corresponding steam-xxxxx.log file in your home directory.
  • When using regular Wine, use wine game.exe > game.log 2>&1 and attach the resulting game.log file.
BBlisto91 2024-03-10 github

Hi there.

Please provide logs and a apitrace if able

BBlisto91 2024-04-15 github

@Krovok Friendly ping

BBlisto91 2024-05-02 github

After testing for a while on my RTX 4080 i have not been able to reproduce any issue where it looks different from native.
Also haven't seen similar reports on ProtonDB looking at the newer ones.

Launch options