Does HDR work with d3d11 on Windows?
Does HDR work with d3d11 on Windows?
I just tested this on Windows 11
7900 XTX - 24.3.1
LG C2
HDR only works if you remove the --use-d3d11 launch option
Thanks for confirming. So yeah, everything working as intended I suppose.
When I launch the game using
--use-d3d11for DX11 mode, in either KDE6 with HDR enabled and gamescope, or just using gamescope inside a gamescope session, both with various required HDR options enabled (including DXVK_HDR=1 for dxvk), I am not able to toggle the in-game HDR setting. I can use the same settings in other games to enable HDR with no problems. GPU is 7900 XTX, latest mesa git, kernel 6.7.6. Command used is:gamescope -W 3840 -H 2160 -w 3840 -h 2160 --hdr-enabled -- env DXVK_HDR=1 %command% --use-d3d11