OpenAL is an audio API, I don't see how anyone here can help you with that. If the executable is 32-bit, then you might simply be running out of address space and you need a "4GB Patch" or other means to make it large address aware (LAA).
The mentioned issue above for visibility https://github.com/themrdemonized/STALKER-Anomaly-modded-exes/issues/71
When making a issue please post the things mentioned in the issue template like logs etc
The mentioned issue above for visibility themrdemonized/STALKER-Anomaly-modded-exes#71
When making a issue please post the things mentioned in the issue template like logs etc
So this is my issue. Look who posted it
I tried the modded exe on Linux with Proton and i am not personally hitting any issues.
Please post dxvk logs
I tried the modded exe on Linux with Proton and i am not personally hitting any issues.
Please post dxvk logs
Only this log saved
AnomalyDX11_d3d11.log
I am also not seeing an issue when testing this on Windows (RTX 4080). I don't think there is a dxvk issue here.
Be sure to check the Windows wiki. Especially the "Third-party software" and "Dozen" sections https://github.com/doitsujin/dxvk/wiki/Windows
@AdmanLolkaYt Did you figure something out with this?
Did you figure something out with this?
In the end, no, I still can’t play the game normally.
@AdmanLolkaYt Try giving latest dxvk master a spin which can be downloaded here https://github.com/doitsujin/dxvk/actions/runs/11241364928
Also make sure to update GPU drivers and mod version
I believe this error occurs if you install the DXVK DLL files incorrectly. The only DLL files from DXVK you need in your Anomaly\bin folder are d3d10core.dll and d3d11.dll (if you are running in DX10/11 modes) otherwise there should be no other d3d/dx9/10/etc *.dll files in the /bin directory. Move your current *.dll files into a backup subdirectory and then only install the two x32 dll files from DXVK. Should look something like this. WIN10 with an RX6700XT. Testing latest DXVK now. Seems good on performance as usual but getting some odd distant rendering. Could be something else though.
You have to use the dxgi DLL when using d3d11 (and d3d10core)
@AdmanLolkaYt Is this still an issue?
@AdmanLolkaYt Friendly ping
d3d10core.dllx1 2024-10d3d11.dllx1 2024-10
Problem with STALKER Anomaly. I use DXVK so that the game does not crash every 20-30 minutes of play. The game runs stably on the original EXE. But on the modified one from demonized, on dx 11 it shows an error:
FATAL ERROR
[error]Expression:
[error]Function : invalid_parameter_handler
[error]File : D:\a\xray-monolith\xray-monolith\src\xrCore\xrDebugNew.cpp
[error]Line: 1087
[error]Description : invalid parameter
I described the problem to the developer on github, to which he responded as follows: “the problem relates to OpenAL, its audio. Crashes at the line dirSize = GetCurrentDirectory(MAX_PATH, dir[1]);
Seems like it can't get directory or something. Make sure you have OpenAL installed, choose windows installer."
I reinstalled OpenAL and this did not help solve the problem, to which the developer replied "the error js the same in new log and its referring to openAL. I dont think i can help further, sorry. Since its not related to DXVK, im closing the issue ". Please help me fix this error.