Thanks for the bug report.
Hi, so I tried fix from your "finalfantasy-fix" branch and it didn't fixed anything! 2D elements still broken.
Main menu missing text
Option menu
In game, pause menu
Are you sure you used the correct build? It fixes the issue for me with the apitrace.
It fixes the vertex explosions in-game at least. I cannot reproduce the issue in the menu.
Well, I used artifact from there
https://github.com/doitsujin/dxvk/actions/runs/8381160940
Did you check the hud or logs to make sure it is using that build
Did you check the hud or logs to make sure it is using that build
Yes, I've been using DXVK for years since 0.5.x version or so, I think I know what I'm doing.
This is the proof from "finalfantasy-fix" branch artifact .
Now with DXVK_HUD and MANGOHUD=off.
If I put dxvk 2.3 (stable) back in, everything is alright.
If you're using dxvk.config, For me, this same issue has been happening in lots of games with the command dxvk.enableGraphicsPipelineLibrary=true , change it to false and see if that helps, It fixed the bug for me at least, on even older versions.
@JohnnYDeveloperAHK If enableGraphicsPipelineLibrary=true causes these issues, your GPU driver is broken. That's not the case on Nvidia version 550 though.
The updated PR fixes the remaining issues when trying to play the modded game with DXVK.
proton 8.0-5x1 2024-03DXVK_HUDx1 2024-03MANGOHUD=off.x1 2024-03DXVK_HUD=full`x1 2024-03MANGOHUDx1 2024-03
Going from DXVK version 2.3 to 2.3.1 artifacts / vertex explosion appeared. I think it's from 2d (font, hud,...) elements.
v.2.3

v.2.3.1

v.2.3

v.2.3.1

P.S.: Yes, DXVK HUD appears with
DXVK_HUD=full, so it's using DXVK. In screenshots I only was using MANGOHUD.Software information
Final Fantasy XIII
System information
Apitrace file(s)
https://drive.google.com/file/d/1kkeu1T3xLKVRgudiKBhJW1WZKkYNgBfg/view?usp=sharing
(made in linux/wine, I hope it's OK)
Log files
game.log