DXVK games freezes on nvidia drivers on full screen, vsync off (>60 fps) and flipping on (see https://github.com/doitsujin/dxvk/issues/267#issuecomment-387233232).
@zaps166
That's it. I suspected a regression from 0.40 and 0.42, but after restarting the bisect 4 times, it still froze.
What a waste of time. Thanks for telling me so I can lay this to rest.
I've noticed the same issue on AMD (Vega 56, mesa-git).
But I wasn't sure whether it was due to mesa or LLVM or something else.
If it's happening on NVIDIA too it looks like it could be a DXVK issue.
Also, it takes very long to reproduce (maybe ~2h or more of playing before it freezes), at least at "Medium" subsampling quality on a 4K monitor.
TESO will freeze at random when Fullscreen & Borderless Window modes are enabled and Vsync is disabled (+ having more than 60 fps). I have to switch to window mode and force fullscreen via my window manager to be able to play.
Music will still play and it's still possible to switch to a different workspace and kill the process.
Setting "Subsampling Quality" to high will freeze the game immediately.

Software information
The Elder Scrolls Online
Game Settings: UserSettings.txt
System information
Apitrace file(s)
Tracing will reduce the fps below 60 fps, making the issue disappear.
Log files
d3d11.log:
eso64_d3d11.log
dxgi.log:
eso64_dxgi.log