@waspennator Hi there and thank you for the issue.
Can you confirm that it works properly when you launch the game with
DXVK_CONFIG="d3d9.deferSurfaceCreation = True" %command%
@waspennator Hi there and thank you for the issue. Can you confirm that it works properly when you launch the game with
DXVK_CONFIG="d3d9.deferSurfaceCreation = True" %command%
Trying that command on my deck seems to make the game render again with dxvk.
DXVK_CONFIG="d3d9.deferSurfaceCreation = True"x2 2024-04PROTON_LOG=1x1 2024-04
Tested on my oled deck, game seems to get stuck on a black screen but I can still hear audio. If I run it with WineD3D it renders fine.
Software information
9th Dawn II
System information
Apitrace file(s)
For instructions on how to use apitrace, see: https://github.com/doitsujin/dxvk/wiki/Using-Apitrace
Log files
Please attach Proton or Wine logs as a text file:
PROTON_LOG=1 %command%and attach the correspondingsteam-xxxxx.logfile in your home directory.wine game.exe > game.log 2>&1and attach the resultinggame.logfile.steam-279070.log.txt