Hi there and thank you for the report.
If you could make a apitrace of the issue then that would be very helpful.
Hi there and thank you for the report. If you could make a apitrace of the issue then that would be very helpful.
Are there instructions on how to do this?
Yes https://github.com/doitsujin/dxvk/wiki/Using-Apitrace#on-windows
These files will replace the dxvk DLLs so won't have the issue while using them. But just make one in a location where you usually reproduce the issue and then we will replay then together with dxvk to see if it reproduces.
Yes https://github.com/doitsujin/dxvk/wiki/Using-Apitrace#on-windows
These files will replace the dxvk DLLs so won't have the issue while using them. But just make one in a location where you usually reproduce the issue and then we will replay then together with dxvk to see if it reproduces.
I did everything as in the instructions. The Gothic3.trace file weighs 1Gb. I compressed it into a zip archive to 462Mb. Alas, in 2024, I still have slow ADSL Internet in the private sector. We are waiting for the file to be uploaded to Google Drive.
How long will it take to fix this lighting problem?
Unknown as the game is not playing well with debugging tools so far. That includes apitrace
A build with the fix can be downloaded here https://github.com/doitsujin/dxvk/actions/runs/9005724963
A build with the fix can be downloaded here https://github.com/doitsujin/dxvk/actions/runs/9005724963
Thank you very much. Now the torch lighting is working again. Will this fix be included in the main DXVK composition in the future?
Yes it will be included in the next release
Nothing extracted yet.
System information
Incorrect operation of lighting from a torch
apitrace
https://drive.google.com/file/d/17XOd7zT2Gn6GeDAx6t9BN9gsC8Pbsjhm/view?usp=sharing