If you can also observe the same stutter with wined3d, it's probably either a game issue or a wine issue.
In my case i test some time ago with mesa 24.1-dev and works like this:
https://www.youtube.com/watch?v=aFBJHODxUs0
I dont notice stutter in my case
system specs:
Wine (no proton)
Xubuntu 24.04 x64 (X.org - no wayland)- Kernel 6.6.3 generic (ubuntu mainline)
CPU: Ryzen 5 4600G (Zen 2 7nm - Stock 3.700mhz) overclocked 4.300mhz All Cores + Scythe Mugen 5 Black Edition + TF9 14W/M.K Thermal Paste
MEMORY: 16GB DDR4 4133mhz (2x8) 1.4v Mushkin Redline (dual channel: 64.5 gb/s)
GPU: AMD Vega 7 Renoir 448 shaders - 28 tmus - 8 rops* (Stock 1900mhz) overclocked 2300mhz
*according gpu database of techpowerup
MAINBOARD: MSI PRO B550-VC
@mrdeathjr28 I could notice the stuttering on your video (on the opening startship cutscene of the first level). It is minimum, but it is there (on my end it's a little bit worse). This issue is not a big deal, because during gameplay they don't happen. @K0bin is probably right: it should be a game or wine bug. I'll add a comment on the related Proton thread.
proton 9.0x1 2024-05
For some reason this game stutters every time you start a level (even if you close the game and restart the same level). Checking through the HUD it seems related to shader compiling, but for some reason it seems to ignore cached shaders (this is just a guess, I 'm no graphics developer (:). I've also tried with WIneD3D and could observe the same behavior. It's possible to be a game bug, but I'm attaching the trace anyway.
To reproduce:
Software information
System information
Apitrace file(s)
Log files
Please attach Proton or Wine logs as a text file: