protonscr

[d3d9] The First Templar minimap depth issue

dxvkclosed d3d9
doitsujin/dxvk#4098 · opened 2024-07-03 by Blisto91 · updated 2024-07-05 · 1 comments · github
BBlisto91 2024-07-03 github

Noticed that the dots on the minimap in The First Templar can get hidden behind objects, e.g a bush, instead of always staying on top. I've only reproduced this on Nvidia as replaying the trace with amdvlk or radv it looked fine. Wined3d crashes on replay.

This seems to be a old regression in 1.5.1 as it looks fine before that

Screenshot

image

Software information

The First Templar (Steam version)
"Scene Resolution" set to High

System information

  • GPU: RTX 4080
  • Driver: 555.58.0
  • Wine version: Proton Bleeding Edge
  • DXVK version: 1.5.1 - master. Bisect pending

Apitrace file(s)

https://drive.proton.me/urls/PEY7HBZMNW#Vkl9L4sd0cjN
Replay with a Nvidia GPU

BBlisto91 2024-07-03 github

Found that the ingame "Scene Resolution" option needs to be set to High for it to happen. Low and Medium seems fine.

Nothing extracted yet.