protonscr

Graphical and color distortions in The Witcher

dxvkclosed wine bugd3d9
doitsujin/dxvk#4178 · opened 2024-07-31 by shmerl · updated 2026-02-20 · 4 comments · github
Sshmerl 2024-07-31 github

I noticed that quite for a long time already in some scenes in the Witcher there are glitches when using dxvk.

Here is a small video example (see Shani's hair and some general flickering and light anomalies especially around that candle on the table):

witcher_bug.webm

Save file:

witcher_save.zip

Set up:

  • Game: The Witcher Enhanced Edition, latest GOG release.
  • Wine: 9.14 + esync
  • dxvk: git 1077d6a67f29bdd8789a495fa2efa94412615244
  • GPU: AMD Sapphire Nitro+ RX 7900 XTX
  • Kernel/amdgpu: 6.10.2
  • Mesa/radv: git deb1d1f9c3

Please let me know if some kind of Vulkan captures could help narrow this down, I'll try to add more info if needed.

BBlisto91 2024-07-31 github

I took a quick poke and this seems to be a d3dx9 issue. If you use the Windows native version of d3dx9_35.dll it should go away.

Sshmerl 2024-07-31 github

Yeah, just tested it and can confirm that native d3dx9_35.dll works around it. I can file a Wine bug for it - I hope they can accept it even though it's exposed by dxvk use case.

BBlisto91 2026-02-20 github

Closing since this is tracked on the Wine tracker

Upstream links

DLLs