No known workarounds no
Windows 560.94 & 565.90, same
The game seems cause driver reset when using DXVK.
An interesting thing is that dxgi.log is empty but d3d11.log is fine.
FarCry5_d3d11.log
FarCry5_dxgi.log
Seems something is blocking DXVK dxgi.dll
Apitrace provided
Without DXVK, until menu https://github.com/qinlili23333/PageConnect/releases/download/TEST/FarCry5_apitrace.7z
With DXVK, until driver crash https://github.com/qinlili23333/PageConnect/releases/download/TEST/FarCry5_apitrace_dxvk.7z
seems DEVICE_RESET when presenting frame 53
DXVK trace there are tons of calls on ID3D10Device1, but native d3d11 hasn't
Why the game keeps calling d3d10 api with DXVK?
Solved. It's not DXVK or NVIDIA's issue.
Just disable the f**king Ubisoft overlay, and everything works.
See https://www.protondb.com/app/552520#tiDo4cxIIV
Can close with not our bug. Yet another issue caused by Ubi overlay.
Can anyone confirm if it's the same fix under linux ? Unfortunately I cannot in the following days.
dxgi.dllx1 2024-10
It's not a bug report but more asking if there's some workaround.
System information
The game refuses to start with nvidia driver above 550.
Is there some known workaround?
Thank you.