protonscr

SENRAN KAGURA Peach Ball: Backwards characters

dxvkclosed d3d11needs apitrace
doitsujin/dxvk#4216 · opened 2024-08-23 by waspennator · updated 2024-08-23 · 4 comments · github
Wwaspennator 2024-08-23 github

For some reason during cutscenes, character models are backwards, this issue goes away as soon as i set proton to use wined3d.

download

How it should look.

Screenshot_20240822_191242_YouTube

Software information

SENRAN KAGURA Peach Ball

System information

  • GPU: AMD Van Gogh
  • Driver: Mesa 23.1.3
  • Wine version: Experimental
  • DXVK version: Unsure

Apitrace file(s)

  • Put a link here

For instructions on how to use apitrace, see: https://github.com/doitsujin/dxvk/wiki/Using-Apitrace

Log files

Please attach Proton or Wine logs as a text file:

  • When using Proton, set the Steam launch options for your game to PROTON_LOG=1 %command% and attach the corresponding steam-xxxxx.log file in your home directory.
  • When using regular Wine, use wine game.exe > game.log 2>&1 and attach the resulting game.log file.

steam-1074080.log.txt

KK0bin maintainer 2024-08-23 github

Please make an apitrace.

Wwaspennator 2024-08-23 github

Disregard my last post, I was just a little dumb and didn't know how to do a DX11 api trace properly, here you go. The issue also happens on my windows laptop too.

https://www.mediafire.com/file/6eden700jthycn0/SKPeachBall.zip/file

Ddoitsujin maintainer 2024-08-23 github

Fixed as of 1c30bc92bb49b67631abcccda884bab141f9ccb6.

Wwaspennator 2024-08-23 github

Can confirm that fixes it on my windows laptop, thank you. Presuming it will also fix on deck whenever proton pulls in DXVK again.

Launch options